Hi guys, I'm trying to adapt this dialogue engine to mobile: construct.net/en/forum/construct-2/how-do-i-18/zelda-dialogue-system-capx-and-117812 (I don't know why hyperlink button doesn't work)
How could I change when to go to the next line if I'm not using the same spritefont?
How could I move the cursor up/down on mobile?
In the screenshot you can see how I adapted the code to go to the next phrase in the dialogue, for example.
I saw that using the font "KenPix High Square Regular" (turning it into a sprite font using this: construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038) I can manage to have approximately 44/45 characters on the textbox (changing the size to 300*100) without going over the borders.
Thanks in advance for the help and let me know if you need any further information!
EDIT: Actually there is even a "charsByLine" instance variable in the spritefont, so you can arrange everything just by changing the number there. Sorry for the stupid question!