At 144FPS, physics behaves differently.

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  • Greetings everyone. The other day I bought a new computer with the latest components, and as an appetizer I got a monitor with 144GC (it used to be 60). When running the project from the engine I noticed that the physics behaves quite differently now: everything became as if too fast, while it does not look like an increase in mass, indeed, as if the game was run in accelerated mode. This is only with physics, the rest works as it did. I sin to the new 144 fps, but there is no answer how to fix it and return to the old position. How to fix it?

  • To fix use the physics behavior’s set stepping mode action to set it to frame rate independent. Then physics will run the same speed at 60fps or 144fps.

    The only benefit of the fixed stepping mode is the simulation is more consistent but the value is lost on any fps besides 60.

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  • To fix use the physics behavior’s set stepping mode action to set it to frame rate independent. Then physics will run the same speed at 60fps or 144fps.

    The only benefit of the fixed stepping mode is the simulation is more consistent but the value is lost on any fps besides 60.

    Great, it's working!

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