Is YouTube actually worth the time for a Construct dev?

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  • Hey folks,

    I’ve been debating whether putting time into YouTube makes sense when you’re building games with Construct. Recording, editing, thumbnails… it all adds up, and that’s time not spent on the game itself.

    If you’ve tried YouTube alongside a Construct project, what did you realistically get out of it? Did devlogs, quick feature showcases, Shorts, or tutorials bring any noticeable traffic, feedback, or wishlists? Or did it mostly feel like shouting into the void?

    I’m especially interested in experiences from smaller channels — not polished studio-level stuff. What would you do again, and what would you skip if you were starting over?

    Looking forward to hearing how others here have handled it.

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  • For me, I'd usually find some tutorials on either Construct 2 or Construct 3, but didn't really get any devlogs or shorts, and I think the only showcase I've seen was from Scirra's official YouTube channel. But nevertheless, if you're trying to showcase a project of yours you made in Construct, go for it. It's still your game, no matter what engine you made in it.

    For the high-quality side of things, I've seen showcases for games such as Mighty Goose, Guinea Pig Parkour, and Paintvale. And still, both Construct and YouTube can be worth your time depending on how you're planning to tackle both subjects.

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