Hey everyone,
I’ve been working on a slightly bigger project in Construct 3, and I’m starting to notice performance drops, especially on mid-range mobile devices. The game has multiple layouts, quite a few sprites with animations, and some basic AI behaviors running in the background.
I’m already using things like destroying off-screen objects and minimizing tick-heavy events, but I still feel like I’m missing something important.
For those of you who’ve shipped more complex games, what optimizations made the biggest difference for you? Do you rely more on event sheet structure, object pooling, or specific project settings?
Also, how do you usually test performance properly before release—just preview mode or external builds?
Would really appreciate some real-world advice here.