I would like to react on what VampyricalCurse said, because, in my humble opinion, there are a few misconceptions and misinformations there.
I bought the license on that understanding.
There is a misunderstanding there for starters. In none of their communication has Scirra said that there would definetely be an EXE exporter.
There has been discussions, expectations and requests posted about it, and each time Tom or Ash expressed themselves about it they did in a conditionnal way.
And still, as soldjah stated in his previous post, such an exporter is not ruled-out, but won't happen any soon anyway (that for sure).
My computer is not that powerful, when I run simple HTML5 games, they lag, and that just makes it not enjoyable
This depends on, as you said the computer hardware, but also on the software.
Atm, browsers still have a lot of updates coming before we can talk about a "stable/definitive" version of HTML5 being implemented. This means, there is still room for developpement and improvement there.
Also, apparently, some browsers don't do 2D acceleration (using graphic cards acceleration) in windows XP (source : r0j0hound's post).
On the one hand, it is sad and indeed a large number of people may still use XP. On the other hand it is computer evolution as it has happened since computer exist.
XP is now an obsolete OS (and I state this whereas I'm still using it) you have to realise that. If computer users want to keep up playing in good conditions, they have to evolve with the technology.
Same for the OS.
On vista (possibly) and 7, performances are here. And at worse, there is always the possibility of making the hardware evolve.
for example, PES 10 runs just fine [...]
EXE people and web games people, are very different. I'm the kind that casual gaming bores me to death. I would think attracting all kinds of audience it's a better deal than just one kind.
Here's another misconception imo.
You give the example of PES and then "shoot" on casual gaming as being narrowing in audience size ?
It is the other way around in fact.
Web gaming allows more people to have easily access with little knowledge/actions (no installation process, no file configuration, dependencies...) to fully playable games in a software they already have installed.
Specialised/"hardcore" games (like your example of PES) are designed for "niche" audiences that "prepare" their hardware accordingly and are already involved/aware of the games requisites.
What I mean there is that the more casual the game is, the wider audience it may hit/be accessible to at first.
I will try a web browser of 1 Mo that will take 15 minutes of my time when I want as I want whereas I won't download 10+ gbs of PES which is a game I can't and don't want to devote time to. You may hit larger audience with casual, but niche will have a better retention ratio (as the games are meant to be designed for a specific niche audience).
Just a misconception/missuse of terms there, no big deal, I just wanted to make things clearer.
This is not really related to C2 anyway. I'm confident that with time and developpements from Scirra AND browsers company, HTML5 games will allow for great 2D (and possibly 3D with webGL (and silverlight surely :/ )) games.