I just finished up the main starting point for the game. Ubi needs to repair his ship so he can leave earth and blah blah blah...
My point for this thread is basically concerning the particles. I noticed in Construct Classic that you are able to tint the particles certain colors and fade them to other colors. I wasn't able to figure out how to do it in Construct 2 so I'm wondering if it's possible to do so.
<img src="http://datboidrew.com/blog/wp-content/gallery/super-ubi-land-screenshots_1/superubiland_spaceship2.jpg" border="0" />
You can try adjusting the hue per tick, I got a rainbow fireball using that trick
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The only solution I can think of is to use to a sprite with the bullet and fade behaviors as well as the AdjustHSL or Tint effect.
Set the sprite's speed, acceleration (or even gravity) to a random number as well as the color of the sprite.
This is pretty much how the bullets in my space shooter work. Maybe it'll work for particle-style effects.
You can change the color of all the particles together, but I assume that is not what you want to do. I do not see a way to do that through the particle engine, but there is always more than one way to skin a cat. You can create individual objects that will change their own colors and are spawned by the spaceship. It will be slower than particles, but it will accomplish your task. Good luck!