Will sunsetting C2 destroy my project, long term?

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    adamlg If you're enquiring on behalf of your school, please email ordersnxj@scirra.com to talk about upgrading.

    Thanks, what about for my personal copy?

    If we need to upgrade, we will email as you say.

    To clarify;

    We have no idea of the amount of work it is going to take to port everything over to C3. So I am going to spend a couple of months testing the waters.

    I think that is fine to do on a personal licence. Until we are sure c3 is the way to go, this is how it will be.

    I am not going to invest myself fully until I know. Last time I did this I got burned.

    Please let me know the next step.

    Thanks.

    You can either:

    1) Use the free trial - editor.construct.net

    2) Buy subscription on a monthly basis - construct.net/en/make-games/buy-construct-3/personal-plans

    3) Redeem an special offers (like 50% off) you might be eligible for - construct.net/en/profile/my-discounts

    Thanks Elliot. That link really helped.

    I guess hobbyists don't really need the ease of use Construct provides.

    Or the small export size.

    Or the cross platform abilities.

    Or the weekly updates.

    Or regular bug fixes.

    Or the not needing to know friken code.

    Gee it's almost like we're paying a premium, for things you can't get anywhere else.

    I guess hobbyists don't really need the ease of use Construct provides.

    Or the small export size.

    Or the cross platform abilities.

    Or the weekly updates.

    Or regular bug fixes.

    Or the not needing to know friken code.

    Gee it's almost like we're paying a premium, for things you can't get anywhere else.

    What are you talking about ?

    Besides the coding part lots of other engines/frameworks do this..

    Godot.. Love2D.. Clickteam..

    I'm not sure where you got small export size from as you are wrapping your game in a stripped down chromium browser, the size will never be small, or even come close to the runtime and/or performance of native compiling.

    Again, Godot, Love2D, Clickteam, Gamemaker, Unity, Unreal etc.. etc.. all have cross-platform capabilities, you must not have researched or even bothered to try any of these ?

    Sorry, but Scirra are not the only ones who do weekly updates on game engines lol, this should be obvious..

    ^ - same for bug fixes . . .

    If we are going to go with the ease of use for a hobbyist, shouldn't it be I should use whatever is completely and totally free because I probably work a 9-5 job and can't spend $20 a month on a game engine lol.

    I will restate though, you do not own your own game, what you make in C3 is not yours if you do not continue paying, this is what really turned me off of C3 or tbh I would be using it right now.

    As for the programming part, yeah I agree with you I hate to code, long, tedious but well worth the time & investment to actually understand how your games/software actually work on a base level.

    The engine can be used to make ads(optionally one file), of course it can do small exports.

    Nobody really cares what the export size is for desktop anyway.

    C3 runs on any modern computer so long as it runs a modern browser.

    That's true cross compatibility, not "ehh it might work on Linux, have you tried Wine?"

    Check the release log, then look at the other engines logs.

    Unity, yep, the others... not so much.

    Sorry, but if you were to say that C3 isn't for hobbyists, then I would have to agree.

    Then again I can't expect people to develop it, and have it be free, because I don't expect the developers to be hobbyists either. They did that, now they don't. They quit their day jobs.

    I also agree that deving without an existing income is next to impossible.

    Gamedev sucks. Don't do it if it's not all you think about.

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    I will restate though, you do not own your own game, what you make in C3 is not yours if you do not continue paying, this is what really turned me off of C3 or tbh I would be using it right now.

    I didn't know about that, is this really a thing?

    > I will restate though, you do not own your own game, what you make in C3 is not yours if you do not continue paying, this is what really turned me off of C3 or tbh I would be using it right now.

    I didn't know about that, is this really a thing?

    Nope.

    You always own all rights to anything you make, including save files.

    You need a subscription to make, and edit those files.

    Construct 3 isn't free. You don't own the editor, its a service they provide.

    Keep in mind it's not like you can just drag and drop save files from engine to engine.

    I know about that, that was just that "rights" question that intrigued me, thanks for clarifying it

    The engine can be used to make ads(optionally one file), of course it can do small exports.

    Nobody really cares what the export size is for desktop anyway.

    C3 runs on any modern computer so long as it runs a modern browser.

    That's true cross compatibility, not "ehh it might work on Linux, have you tried Wine?"

    Check the release log, then look at the other engines logs.

    Unity, yep, the others... not so much.

    Sorry, but if you were to say that C3 isn't for hobbyists, then I would have to agree.

    Then again I can't expect people to develop it, and have it be free, because I don't expect the developers to be hobbyists either. They did that, now they don't. They quit their day jobs.

    I also agree that deving without an existing income is next to impossible.

    Gamedev sucks. Don't do it if it's not all you think about.

    Anything exported with NWJS is not going to be small, so again, I don't really know where you are getting this from, maybe it's just me but I like to make my platform executables small. after you said this I even went to the free trail and exported one of the sample projects with like 3 sprites on screen and ended up with a 100+mb file. . (this is because it complies with a browser)

    True, C3 runs on browser, but again lol, it will never be on the performance level of native compilation, I really don't know many game engines that don't have cross-platform compatibility these days ( imgur.com/gk8Gn36 ) <- directly from the godot engines website.

    My point was that if something like Godot can be 100% completely free with no catch, have complete cross-platform capabilities, native exporting & 3d support then C3 is charging $20 a month literally just for the event sheet system and that's all.. (that.. I would happily pay that for the same features)

    C3 is updated pretty often, but are these updates substantial enough to compare with other engines ? imo they are not. (also, take a look at the Godot github, it's updated like every hour, you just have to compile the engine yourself which really is not that hard)

    I don't think game development sucks at all lol, in fact I love it or else I would not be here commenting on game engines of all things :p But I do agree, don't do it if it's not all you think about.

    Mmm, i'm still not convinced that you own what you make in C3, if you don't keep paying you loose it all, that's rent to use not make to own..

    I am not sure what you mean, you are saying that C3 is not for hobbyist ? who's it for then?

    Construct is definitely more popular amongst hobbyists, but pro uses exist.

    I've personally made content for everything from start ups to blue chips with Construct, and the likes of Netflix and Insomniac (first party Sony devs) have used it to make games.

    While we generally don't mind mentions of competitors, we draw the line at forcefully telling people to go and use other software, for hopefully obvious reasons. (See the Forum & Community guidelines.) Closing this thread.

    While I'm here, Construct 2's supported life lasted a decade. That matches what Microsoft does for Windows with thousands of developers all over the world. Construct 2 only ever had just me as the sole developer. I think that's as long a supported life as anybody could reasonably expect.

    You don't have to buy Construct 3 if you don't want to. But loads of people do, because it's a great product with absolutely loads of features, including many that even some high-profile competitors are lacking. There's much more to it than "just the event sheet", although that is of course a significant part of it.

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