Just that, it's being thrown around that HTML5 is good enough performance wise to work on mobile as in the recent post by Ashley here https://www.scirra.com/blog/ashley/28/t ... ve-engines
Which I don't dispute since I don't have the intellectual nor knowledge capacity to do, and I trust Ashley about it, but there's a certain concrete and tangible reason as to why we don't see many games done in Construct2 in the AppStore breaking ground. And we are big, I think much bigger than BuildBox for an example. It follows that we should see a bunch of successful games right? Or at least some?
So if that's not the case, what's stopping it from happening?
My personal experience is horrible. This is not to blame Construct2 at all. They make it fairly obvious that exporting to mobile is not directly supported, but ignoring the demand for simple and straightforward way to export is just shooting oneself in leg.
Maybe the way forward for mobile isn't native exports. OK, I can live with that. But if there's a simple, recently updated, direct way to know how the hell to use any of the exporters. Here's me begging for help on releasing on mobile using Cocoon or PhoneGap viewtopic.php?f=147&t=178890&p=1052835#p1052835
I don't want to do that and bother people every time I want to publish a game and the third party wrappers change a little something, some insider thing that you "must" know, so I spend 2 weeks finding that little key on forum posts, obscure dark corners and under the bridge for solutions.
Mind you I still haven't found a solution for my problem. So headache continues.
But as I've stated, this might be only my own retardation and normal, smart folks out there might know how to work with those third party wrappers, and have already published cool games on the AppStore.
If so, me is mighty curious! Let's check them out and celebrate them, at least among us.