Spriter/C2 - (9-16-2019 - bug fix)

  • just a heads up. ridiculously exciting announcements coming soon

  • Oooh breath is baited <img src="smileys/smiley1.gif" border="0" align="middle" />

  • hi to all once again!

    could someone please help with this?

    i import a scml file with 2 animations.(shoot , idle)

    i set a "dummy" sprite and set "every tick"my scml file on top of it.i give the dummy sprite a platform behavior and by using the animation triggers (on jump, on falling ,on landed etc)i can switch between the animations"shoot."idle" perfectly and they play fine.

    but if i have a LOS(line of sight) command like

    if "dummy sprite" has los to player ---> play animation"shoot"

    if "dummy sprite" has NOT los to player ---> play animation"idle"

    the animations trigger but the are stuck on the first frame of their animation!no tweening no nothing.

    any ideas?

  • found it!

    it appears that without the "trigger once while true" command the animation gets "stuck" because it always loops every tick.

    so for future reference the built in commands like on landed ,on moved etc have programmed inside them the trigger once while true.

    everything else needs the above! :)

  • just a heads up. ridiculously exciting announcements coming soon

    *Assumes brace position*

  • Hello again everyone. The plugin side work for the next C2 Spriter plugin update is complete, but not ready for public consumption just yet. There are some things I need to fix Spriter side, and some more things Ashley needs to do C2 side before this is all in your hands, so it could be a little while, but I wanted to update you all on the progress being made on the plugin. The following video shows off some of what's to come, and below you can test the demo from the video yourself

    [tube]uiZ3aCnikFQ[/tube]

    test the demo

    You can read the full write-up in our Kickstarter update

    The short version is that all features that are in the current public build of Spriter are ready to go plugin side, including action points, character maps, collision boxes, and sound effects. In addition to this, the plugin will now support animation blending to smooth transitions between animations or to allow you to generate a custom 'in-between' blended animation on the fly. Thanks for your patience everyone. Enjoy!

  • Great work lucid <img src="smileys/smiley20.gif" border="0" align="middle">

    Construct 2 and Spriter are getting better and better. I'm glad I've bought license for both (best 119$+25$ spent) <img src="smileys/smiley14.gif" border="0" align="middle">

    Small question: Can I make a sky animation like

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    using Spriter ?

  • i have bought Spriter for the sole reason of using it with C2.

    What is the current status?

    how long do i need to wait when the full version of Spriter is ready?

    I have been waiting very impatiently since 2013 to start on my project

  • bjadams

    Spriter works quite well already ... You can start to use it order to familiarize with the framework and add updates to your project as soon as Spriter receives new updates.

  • Great work lucid <img src="smileys/smiley20.gif" border="0" align="middle">

    Construct 2 and Spriter are getting better and better. I'm glad I've bought license for both (best 119$+25$ spent) <img src="smileys/smiley14.gif" border="0" align="middle">

    Small question: Can I make a sky animation like

    Subscribe to Construct videos now

    using Spriter ?

    Thanks TGeorgeMihai. That sky is not possible with the current version of Spriter (if you mean that perspective Mode7 looking sky), but after 1.0, we will continue working on the image distortion capabilities of Spriter, and that will definitely be possible, and we plan to make the plugin use those features as well. No ETA on that yet though I'm afraid. Also, if I remember correctly, one of the third party c2 plugins (rojohound's I believe) can do some 3Desque things like that.

    i have bought Spriter for the sole reason of using it with C2.

    What is the current status?

    how long do i need to wait when the full version of Spriter is ready?

    I have been waiting very impatiently since 2013 to start on my projectSorry about the delays bjadams. As TGeorge said, though, it's already useable, and there have been several published games using it already. The current status is that I'm overhauling the timeline system to better support the last of the pro features before 1.0. Also, the timeline widget has had the most requests for enhancements. There is not an ETA for the next release yet, but we're very close to the 1.0 feature-set as is.

  • lucid

    Yes, something like Mode 7 from SNES <img src="smileys/smiley2.gif" border="0" align="middle">

    Also thanks for reminding me about R0J0hound's Paster Plugin. He also helped me with a very good 3D example using his plugin.

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  • lucid

    Thanks for such a great product and these awesome updates.

    I was wondering if you think the warp/bend effect will be possible in the future (like what you see here at 12 minutes, 12 seconds: http://youtu.be/V0ehOfGP5XY?t=12m20s)

  • TGeorgeMihai : no problem

    lucid

    Thanks for such a great product and these awesome updates.

    I was wondering if you think the warp/bend effect will be possible in the future (like what you see here at 12 minutes, 12 seconds: http://youtu.be/V0ehOfGP5XY?t=12m20s)

    It will be in the future. That is currently an experimental feature in Spriter, meant for testing, but not production use yet. So, it will be greatly enhanced and expanded after Spriter 1.0. Once it's in something closer to final form, I'll add it to the C2 plugin. I did a few tests already when I was working on that version and it seems it will work, but it would be a webGL only feature most likely.

  • i will wait for 1.0 and start animating & progamming my project then. i have all assets done

  • My jaw hit the desk when I saw variable animation blending - bravo BrashMonkey!

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