Spriter/C2 - (9-16-2019 - bug fix)

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  • Tobye, Did you make sure to reimport the resized scon file? (delete from c2 projects pane Files/Spriter Animations/, and right click - import new file)

  • lucid - Yep, exact process is: resize in spriter, then save as a new name as scml, then another as scon. Then drag smcl in to the project, followed by scon.

    So I'm actually importing entirely new animations, not updating existing ones.

  • O.O......

    Oh my which ever diety some one worships. I was creating this simple game while waiting for characters maps. This game used Spriter, but with NO actual animations. I only use it for skeletal posing and using the poses in game. Honestly I could and should have used frames but I was lazy. ok ok. So I decided to tinker with blending and now even though it's all framed the results are like some martial arts fu. The character weapon actually transfers from hand to hand while rotating like some kind of staff. I just looks sooooo amazing.

    Two questions though

    1. I do have 1 animation. but unsure how to go from the last animation to the end of new animation

    2. One of the objects that was added later to the animations keeps on appearing in the top left corner.... and at the original object size.. which is kinda very large.

    EDIT; Yes I have the same problem as Tobye. I've cleared the animation, sprites, files everything. yet still result in the same problem. Even resaved the scml and scon files after removing(moving to a backup) them from the project directory to make sure they aren't the same.

  • Please, send me your caps, and spriter project folders(zipped), and I'll take a look. Thanks for helping me find bugs. Sorry for any inconvenience:

  • lucid

    I have tried to import a .scon file into my project, however it brings up an error saying files are missing. when I open the project in Spriter through Construct, it shows the images missing???? pretty sure it's a bug of some kind. I can get the scml files in there with no problems. Just wanna get this working on Cocoonjs Please help if you can

  • For the time being, you have to have both the scml and the scon files in your import. Dragging in one should automatically import the other. And you can import manually afterward by going to the project pane/files/spriter animations/ right click and import the other file. Is this what you're already doing? Also, please make sure you have both save options enabled in Spriter - File/Save Options/

    Let me know if you've already tried this.

  • lucid

    Can't seem to get activation email from spriter forums so I can't search there so I'll ask here. What is the state right now regarding free form deformation, or deformation of any kind? I have the Pro version.

  • Juryiel,

    Could you please email mailyje@brashmonkey and let me know what username you chose for the forum and I can manually activate your account.

    Thanks,

    Mike at BrashMonkey

  • Done, though it's the same username as here.

  • What is the state right now regarding free form deformation, or deformation of any kind? I have the Pro version.

    Short version:

    Free form deformation at the moment is available as an experimental preview feature only for pro users only. It's in a proof of concept/experimental state, and we don't recommend using it in your real game yet, as it will be greatly expanded/enhanced/evolved before it's finished, and for the time being it's unsupported. If you start working on game assets, and encounter a deal breaking bug with your deformation Spriter project, it's going to take a back seat until after 1.0. With that in mind, if you just want to play around with it, and test the features, the following video at 6:23 has a basic rundown :

    The details:

    We are working on finishing the current build of Spriter, which is has the bulk of the remaining features until 1.0. After this version it's just bug fixes, and useability enhancements until 1.0.

    After 1.0 and catching up the documentation, we'll be focusing on deformation and other (unannounced) post 1.0 features(free updates for current owners of course).

    Most of the functionality is already in there, such as dynamic tessellation, skinning around bones, and variable levels of curve detail - also, deep control over texture coordinates and mapping. The rest of what needs to be done, is making things more flexible in how you can divide and control the skin, and enhancing the workflow from start to finish so it's quick and intuitive.

    I've tested the basics (simple drawing deformation tests, not real world/stress tests) with the C2 plugin sdk, and after a small request (already filled) by Ashley, it's seems the c2 plugin should be able to support deformation as well.

    So basically, we have quite a few things to do before we get there, but it's the one of the next steps after Spriter 1.0, it will be very powerful and easy to use, and it will work in c2 - but it's much to early to give an ETA.

  • Great, thanks for the informative reply and video, this should be enough to do what I need. I'm really loving the software by the way, it's probably the best software for the money I have ever bought in terms of how much it improves my productivity, Great work!

  • Well I was originally going to post about not being able to see the spriter files after exporting to CocoonJS despite not minifying the script, but then I decided to update my Spriter and got met with "Unable to execute file in the temporary directory. Setup aborted. Error 2: The system cannot find the file specified"

    Now I'm left with nothing T.T

    EDIT: Solved the error 2 thing. Avast antivirus can go die in a hole.

    EDIT2: Also where is the pixel rounding option?

    EDIT3: K I found the pixel rounding, the only problem is it still not showing up on CocoonJS :<

    EDIT4: NVM IT IS ALL FIXED.

    EDIT5: NVM I LIED It still isn't showing up on Cocoon

    EDIT6: NVM It randomly started showing up. Everything AOK

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  • I am having a couple of issues with Spriter in C2 still. I suspect the first error is in how C2 works. I may just have to make a mirrored version of the Spriter animation. Here's what it does when I'm creating this flame-thrower-like effect--first it spawns, then flips: https://dl.dropboxusercontent.com/u/60595907/psiclip1.avi

    Here's the code I'm using:

    I've tried it a few different ways and they all have this same effect.

    The other ongoing problem I've been having is when I spawn some Spriter attacks, this error pops up:

    It seems that there's some sort of error in giving certain Spriter objects an IID.

    AMD Phenom II N970 Quad-Core Processor, 2200 Mhz

    AMD Radeon HD 6470M Graphics card

    8 GB DDR3 RAM

    Windows 7

  • 2. One of the objects that was added later to the animations keeps on appearing in the top left corner.... and at the original object size.. which is kinda very large.

    EDIT; Yes I have the same problem as Tobye. I've cleared the animation, sprites, files everything. yet still result in the same problem. Even resaved the scml and scon files after removing(moving to a backup) them from the project directory to make sure they aren't the same.

    Never got a capx from you. Did you solve the problem?

    I am having a couple of issues with Spriter in C2 still...

    Please send me a capx as well. You definitely shouldn't have to manually make a separate left facing animation to do that. Also, if you could explain how I can reproduce the bug with the error that shows up on screen that would be helpful. Before you do that, please make sure you've downloaded the latest (https://dl.dropboxusercontent.com/u/257 ... n/scml.rar). I posted two versions back to back, and the second one solved a similar issue.

    Also, there's a new version coming soon guys. Solves a couple more bugs, and adds an action or two.

  • I'm sending you the capx. I installed the new scml plugin but both errors are still happening. To recreate the second error, you can run the layout and simply press the "q" key after waiting for a little while. Thanks!

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