Spriter C2 Plugin coming very soon

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  • This looks awesome! I was actually going to suggest adding some sort of capability to C2 to allow for these sort of animations. Hopefully it will live up to its potential and could be just what C2 needs in the animation department. I know from experience that these things are not easy to make but this will definitely benefit all of us.

    Please keep up the great work. BTW, how much do you estimate the program that produces these animations will cost? Is it $25 for the editor plus plug-ins at an extra cost? Also, by very soon, do you expect a pre-Christmas release?

    Thanks for reading. And thanks for making a great tool! Cannot wait to try it. This could be a brilliant addition to C2 if done right.

  • Awesome plugin :)

  • Totally AWESOME!

    I kickstarted Spriter because of the C2 integration!

    Will there be an alpha version of the plugin?

    And any approximate dates?

    I am asking because I am starting a new project and I would like to see if it would be possible to do it with C2 & Spriter.

    Thanks

  • Just wanted to express my interest in this as well!

    I'm going to download the alpha tonight to take a look, I'm really shooting for your success. Please keep us informed!

  • Wow ! Awesome !

    You guys are really incredible !

  • "Smithers, who is that goat-legged fellow?" -H.S

    PS, great work!

    Remy-Jay

  • Well, this certainly looks promising. I'll be trying Spriter as soon as it's available!

  • amazing! great work

  • i have a question : is there a way to make this :

    in the beginning of the tween the right hand behind the body (under layer)and in the end of the tween it comes front of the body (upper layer)

  • Crashed FF 15.0.1 the first time for me too.

    What is spriter? Is it the bash monkey tool?

  • Waiting too <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> !!!

  • Tempted to get this when it come available.

  • Hello everyone.   Just an update. Ashley and I have come up with what we think is the ideal way to import Spriter characters into C2. It's different than how the demo currently works, and as a result I will need to redo alot of what I have already done.

    Additionally, the next updates for Spriter (the Spriter editor) are very important, and will consume most of time in the short term. This means a delay of a few more weeks. I apologize, as I know you've all been very patient, some since long before the Kickstarter.

    However, the reason for the delay is nothing but good news. Until at least a basic version of the plugin is running, I don't want to give too many details, but the reasoning behind the decision to change the way the plugin works will definitely result in a much more awesome/useful plugin.

    The plugin from the demo was working within the confines of the plugin SDK. Ashley will be doing some Spriter specific stuff C2-side resulting in a Spriter plugin with much tighter integration with C2, and better workflow. In addition to this, Spriter objects will have all the preloading and compression power of Sprites.

    And lastly, because of the slight delay it's more likely I can work in bone support in one of the first few builds of the plugin, as bones are coming in the next build of Spriter.

    Stay tuned, and thanks again for your patience and support.

    EDIT:

    i have a question : is there a way to make this :

    in the beginning of the tween the right hand behind the body (under layer)and in the end of the tween it comes front of the body (upper layer)

    yes, the tweening and zorder don't effect eachother in Spriter

  • Sounds awesome! Great to hear that it's being more integrated into C2, I'm always hesitant to use third party plugins due to incompatibility issues down the line.

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  • The plugin from the demo was working within the confines of the plugin SDK. Ashley will be doing some Spriter specific stuff C2-side resulting in a Spriter plugin with much tighter integration with C2, and better workflow. In addition to this, Spriter objects will have all the preloading and compression power of Sprites.

    This is exactly what I was hoping for, I'm going to pre-order the Pro Version as soon as I can. I'm really glad to see how successful Spriter is.

    EDIT: Just wanted to add, I've tried spriter and what really wins me over is it's extreme simplicity, to the point where 5 minutes after I installed it, I was animating!

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