This will work great for me since I'm just testing out the multiplayer feature and I don't have a multiplayer project that's already live. Ironically it's now "about 5am Sunday morning" where I live, so I expect it to be a few hours at least before I put your server to use.
But seriously, thank you again. The Construct 2 community is a large part of what helped me choose this engine two years ago and your kindness affirms that choice.
I also just read elsewhere on the forums that Ashley recently stated disappointment in how many users there are for the multiplayer plugin (after the huge support it received in an online poll which predates my time here). So I want to give him and the Construct 2 team a sincere "thank you" as well for implementing this advanced feature. I also appreciate the fact that we get an official signalling (or to me, signaling) server available for free, and that source code is also available if we need to control that part of the infrastructure (or if a user suddenly feels the need to be awesome, like Everade just did).
And yes, sometimes servers have issues; much of Netflix was also down for 3.5hrs yesterday (which is actually kind of crazy)!