R100 *.EXE Export

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Collection of security plugins for web/html5 export on construct 3
  • of course i understand, but 2900$ PER GAME.... no, NEVER im going to pay for having that kind of conversion...

  • remember, awesomium needs $100K in profits!

    if the government takes a 55% cut, then you actually made only 45K in profits.

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  • because the crisis we are paying MORE taxes...the last year i paid 55% and this year i have pay again 55%...

  • Wise words, Ashley.

    Guys, be realistic. This is not a problem for majority of the developers here.

  • because the crisis we are paying MORE taxes...the last year i paid 55% and this year i have pay again 55%...

    As already advised, your net income would need to be over $155,000 for the Awesomium licence to be applicable to you in the scenario you're describing. In fact, even if they specify turnover BEFORE taxes, I'm not going to be too concerned with these charges. They are more than reasonable.

    Also, $2900 is not so much, despite your aggrieved tone, and neither is the Scirra licence. These values are pitched against scale. I also think of them as relative to what they're allowing you to do.

    The Construct licence is providing you with a toolset and an engine. The convenience and utility provided in instances where a game draws in a large revenue stream is most certainly worth the minuscule amounts (relatively) that are required in these circumstances.

    The same again applies to Awesomium. It's opening up a whole distribution channel that would have been unavailable to you otherwise.

    If you don't think this is worth the money, learn to code the underlying technology yourself and it won't be something you have to worry about. Your concerns about relative value are a little bit shocking to me, draconian taxes notwithstanding. Makes me think of a certain apocryphal Picasso anecdote .

    EDIT: Haha, ignore my faulty math up top. You'd have to make even more than that if it's calculated after taxes (i.e. if it's based on net income).

  • I have an idea, wait until after you've made 100,000$ a year to complain. You'll be 100,000 times happier.

  • imothep85 - maybe read my post again more carefully - Awesomium mention they have a single license which covers multiple commercial apps. They don't say how much it is, but presumably you could get that. So you wouldn't have to pay $2900 per app, just a one-off license.

  • First people cried because there was no .exe exporter.

    Now that one is provided, it's not good enough yet.

    Simple solution guys, don't use the exe exprorter, you won't have to pay the price asked for it.

    And indeed, the pro license is per application. It's awesomium's policy.

    As far as questions about awesomium licensing they should be asked on awesomium's website to prevent misinformation.

    As well as cries and "oh they should rather make it..." type of comments.

    That's nonsense and a very childish approach

    Fact is 2900 is WAY over the top. You might as well do yourself a favor and get Unity, a top commercial product with native export to a massive number of platforms and something that is used even by major devs instead

    If you compare 2900 to licenses for C2 competitors like Stencyl or GS it's extremely expensive and it's not whining to complain about that

  • No one is paying $2900 because no one will make over $100k. If by some miracle you do, you pay what, less than 3%? Quit be so incredibly selfish; if you had team mates you`d be paying them A LOT more. Maybe even half of your profits. Just saying.

  • That's nonsense and a very childish approach

    That's actually a reasonable business worthy approach.

    If you don't want to pay for a service, don't use it.

    There are ways to monetize HTML5 games as browser games anyway. Exe exporting is "a plus", not an end in itself.

    But from the very beginning of C2 some people have been complaining it wasn't exporting .exe, missing the very point of HTML5 gaming.

    Now C2 does, thanks to a third-party service, have EXE exporting. And yet, some people still complain about the hypothesis of having to pay a cut of the revenues they made thanks to the service.

    The whining is, once again, not posted in the right forum (go bug awesomium guys, it's their license/price after all).

    Go back in the topic, read the fact that a muli-app license exists, that you FIRST have to make 100k $ a year before having to pay 2900$ (which represents about 2.9 % of said income) and that you won't be releasing hundreds of games a year anyway.

    Those are facts. Those are business considerations.

    Now explain to me how those are nonsense.

  • Let me start by saying that I don't see a problem with the licence at all. It's a fraction of the income and it is a tool you used to get the success. It's only fair to pay for the work people put into those tools.

    But, this:

    First people cried because there was no .exe exporter.

    Now that one is provided, it's not good enough yet.

    Simple solution guys, don't use the exe exprorter, you won't have to pay the price asked for it.

    And indeed, the pro license is per application. It's awesomium's policy.

    As far as questions about awesomium licensing they should be asked on awesomium's website to prevent misinformation.

    As well as cries and "oh they should rather make it..." type of comments.@Kyatric, this is one of the most arrogant and pointless reactions. People are concerned about a licence for a technology, that Scirra integrated into C2. They don't have a choice. So it's more than correct to bring these thoughts here on the forums and not on Awesomium's.

    If Ashley would have the same thinking as expressed in your first two sentences, Construct would never develop to the best. If noone may say anything about the negative points of a functionality included in Construct, how can it ever be improved?

    I'm glad that you are not an employee of Scirra, because if you were, answers like this one would alienate customers.

    <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Fact is 2900 is WAY over the top. You might as well do yourself a favor and get Unity, a top commercial product with native export to a massive number of platforms and something that is used even by major devs instead

    If you compare 2900 to licenses for C2 competitors like Stencyl or GS it's extremely expensive and it's not whining to complain about that

    That's all well and good, but still a false comparison.

    Sure, you COULD go and use something like Unity. Nobody's stopping you. However, the barrier for entry when using something like Unity is a lot greater than something like Construct. They're very different products -- Construct compensates for a lack of certain skill sets in a way that Unity and other similar tools don't. You could go and use the Unreal Engine for free if you wanted to, and the commercial licence is relatively cheap ($99 if you make less than $50,000) for the tools on offer.

    Similarly, lumping the Awesomium licence into comparisons with GM or Stencyl makes no sense, because the vast majority of Construct users will never have to pay that fee.

    People never want to pay the piper.

  • What a huge mess cos of a license that most of us will never have to pay for anyway. lol

    I see nothing wrong with it.

  • After export to EXE all my text inputs are broken.

    It's a bag or a feature?

  • It's probably a bag.

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