I'm currently developing a mutliplayer game and - the typical issue: Port forwarding!
I've tested connectivity with some of my friends, and just two out of 5 could connect properly with my game (btw, with the standard pong game, too - we've tested that for obvious reasons). When we use Hamachi Login (which establishes a virtual LAN), all connections are possible.
When no connection can be established, the "Kicked" message is present for the peer just upon login to the room.
So, I've read that C2 uses UDP.
Could someone tell me which ports must be forwarded / open to properly play a Construct 2 multiplayer game?
Thank you so much,
Have you read the Manual entry for the Multiplayer Object?
Besides all the information regarding the plugin, it also links to 4 tutorials created by Ashley.
There is also this post from Ashley re: port forwarding:
[quote:20p4rtw9]Multiplayer does not use any specific port (see Multiplayer tutorial 1: concepts) so port forwarding will not help. You need to make sure your network configuration does not block large port ranges (so peer-to-peer traffic can work), and that all machines are connected to the Internet if you're using the Scirra signalling server. Beyond that it's entirely specific to your network configuration - you need to check the setup yourself (or whoever is the network admin) to ensure it's not blocking WebRTC connections.