> you can initiate reconnect by your self... turn off/on router
I think if I were to do that, then the server would d/c because the router is off.
[quote:bdw3p57f]Thanks for the quick response and information.
If I had to take a guess on the cause of this issue, my best guess would be that there is some sort of "multiplayer session-length limitation" of the web that automatically kicks in after a while (~12h) and shuts down the session for reasons unknown.
I just got the disconnection message and it had nothing to do with IP. My IP is still the same as it was.
I'm curious as to how we can diagnose what's happening. I didn't see any errors in the Chrome console (peer), but I assume the Host had some. Will have to run the test again with the host running the game from an actual browser (not NW.js) to see the results in the console.
Are you guessing that this is a Chrome/Web Browser issue, or an issue with the Multiplayer Plugin?
I'm not sure, if the console is giving out no error messages it sounds like an issue caused by the plugin.
I think the multiplayer plugin has an expression which returns more detailed error messages, maybe add that to the project as well.
If you get disconnected more frequently, it could also be caused by cross-browser issues (mainly version differences).
There are lots of possible causes for this, looking forward towards anything that helps with isolating the cause so we can report it as a bug.