Mac nodewebkit broken due to massive input delay

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  • megatronx That's great idea.

    But why? Why WE - users, should be doing that?

    NW is integral part of C2. It's not a thing that you need to download and setup separately.

    Imagine you bought a game, and you have some issue with one level not running correctly. What would you say if developers of that game would say "I'm sorry but we did not make this level, Contact XXX because they are responsible of that part of the game"

  • Just for the record, before anyone will go bananas against shinkan .

    He is one of the most loyal and one of the oldest CC/C2 supporters, still being active and helpfull. To the point when in various situations i called him "Scirra Fanatic".

    So yeah, if a guy like him, drops a bomb like this... Instead of rage and butthurt - i would really, REALLY pay attention to his words and what he has to say. Because he is one of the last few who would abandon the ship before the sinkage. And if HE is at SUCH edge... Figure it out on your own..

  • megatronx That's great idea.

    But why? Why WE - users, should be doing that?

    NW is integral part of C2. It's not a thing that you need to download and setup separately.

    Imagine you bought a game, and you have some issue with one level not running correctly. What would you say if developers of that game would say "I'm sorry but we did not make this level, Contact XXX because they are responsible of that part of the game"

    Why, well, even thought i can still wait, since my game is in early stages, I would like to know that at the end of this journey it will work as intended. I guess I just know that if we wont take things in our hands things will not improve in a way I'd like to see those things improving and within a timescale that is reasonable.

  • Why, well, even thought i can still wait, since my game is in early stages, I would like to know that at the end of this journey it will work as intended. I guess I just know that if we wont take things in our hands things will not improve in a way I'd like to see those things improving and within a timescale that is reasonable.

    Understand what you are saying, but I can't wait and see if it's gonna be alright or not. Been waiting to long already.

    I was asked if i will be interested in making simple multiplatform project (win, mac only) and I need to answer this in next few days.

    After this post I really don't know. Best decision would be to move to other engine which can do that natively... On the other hand I love C2 to much to just let it go.

  • > megatronx That's great idea.

    > But why? Why WE - users, should be doing that?

    > NW is integral part of C2. It's not a thing that you need to download and setup separately.

    >

    > Imagine you bought a game, and you have some issue with one level not running correctly. What would you say if developers of that game would say "I'm sorry but we did not make this level, Contact XXX because they are responsible of that part of the game"

    >

    Why, well, even thought i can still wait, since my game is in early stages, I would like to know that at the end of this journey it will work as intended. I guess I just know that if we wont take things in our hands things will not improve in a way I'd like to see those things improving and within a timescale that is reasonable.

    And thats why we can't have nice things. Because, propably - you are not the only one thinking this way. Aaaanddd thats why nothing changes. Because at the end - people just move on, or hire a native programmer and forget about C2.

    Btw - i am not bashing you, megatronx. Not at all. just sharing my observations. Especially, as even when i am not around here for as long as Shinkan, i did said a fair share of what Shinkan is saying right now.... MANY times over all those years. But i've been either bashed or ignored. I kept getting "explanations" and "excuses" instead of "solutions". And its damn sad, because out of all the moments and situations when i enjoy "being right", i really hoped that this time i'll be "wrong". Because yeah, i also develope games using C2 and my very own career is at stakes here. And i feel freaking cheated, to call it by its name. And if this situation won't get fixed, and ASAP... Well, then i am in deep s***t, up to my ears. F**k me right?

    BTW: I am not trolling... I am just very tired and disapointed.

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  • You guys got to start reading with understanding haha XD All I said is that I'm on the issue and will start doing something towards getting things fixed when right time comes, soon.

  • Don't look at me xD

    I'm glad someone is doing something and I would like to be a part of it.

    I was only saying that this kind of things should not be "fixed" by us

    btw. I got another one.

    "If you buy a milk in the store, and at home you realize the milk is spoiled. Will you rather take it back to that store or go straight to the factory and start punching poor workers?"

  • I tried to see if there's a problem like this on my game Star Nomad, and I don't seem to have this bug. Tested on Macbook Air 2013 (the only MAC I have access to) with the trackpad as well as USB mouse and it runs really smooth.

    I did have users report to me that the game would crash on older Macbooks from 2009, which I presume to be the older integrated Intel GPU back in those days were horrible and probably no longer supported via drivers. This, I am OK with, because even on PCs, AMD & NV no longer support older video cards like the 5800 or GTX8800 and 200 series which are only ~5 years old!

    The game is on Desura (http://www.desura.com/games/star-nomad-rpg-rts-sandbox), here's a few keys for my fellow C2 devs, feel free to test it out on your MACs. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    J7IOS-TWIEQ-Z2HN4-K33A5-T2SI6

    RMYXF-PTBBB-GWPQ4-XQFSR-XWLVP

    T7NSJ-QYUWN-IF59O-8BQ6M-NG3N1

    JZGLH-VJELT-ICYEB-EJOA3-SJ0R4

    XHLZ9-AOTDU-BVKDA-F7DFJ-XSOKJ

  • This is probably just a node-webkit bug which will hopefully be fixed soon. No need to run around in a panic. I'll look in to it and see if I can make a more useful direct report to the node-webkit devs.

  • Thanks Ashley.

    Ya, no reason to go crazy over a bug or two.

  • But that's not all of the issues. What about NW not working on mac and linux properly yet? And what about those random freezes when running exported build?

  • "The answer" I was talking about.

  • Ashley

    Would it be possible to add an option to export with different versions of node-webkit? So that, if a newer version breaks functionality, we can use an older one? Maybe it could be a dedicated export option: Node-Webkit Custom, with a description warning 'Scirra cannot guarantee functionality on older versions of node-webkit.'.

  • "The answer" I was talking about.

    Like a broken record, stuck on endless loop.

  • I agree with you guys that it's a serious issue, but no need to mock Ashley. It does sound like a bug within Node-WebKit.

    If you didn't already, you could also report the bug at Node-WebKit web site or start a thread at their discussion forum. You could send them the compiled apps so they could analyze it. Maybe it's related to certain Mac OS X versions, or maybe you could find certain input types or projects that give no lag that could help them solve the bug.

    The other issues of Node-WebKit, what are those exactly? I'm interested as I'm also developing games for NW.

    I do like TiAm's idea of being able to use previous Node-WebKit versions. It would be a useful feature for released apps.

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