Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
After exporting, some of the sprites has some lines like this:
Are those inevitable ? Is it causing by my system or C2 ?
EDIT: I've figured out, when you don't have 1 pixel blank space on your sprite this will happen.
I've tried on an another PC and it also happened.
Hey Ashley do you have any idea about it ?
Develop games in your browser. Powerful, performant & highly capable.
At what point are you seeing those? You mean when you export the game or when you export individual sprites?
Quicksand After exporting whole game as HTML5.
[quote:2ywusg04]EDIT: I've figured out, when you don't have 1 pixel blank space on your sprite this will happen.
Sounds like texture bleeding from the exported spritesheet. It's a pretty common thing with graphics rendering on computers, and a one pixel border is usually the best solution.
If those are the sprite sheets on disk and *not* how they look ingame: nothing to worry about.
It's probably the result of the unpremultiplied alpha.
If it looks like that ingame: go get the holy water and the wooden sticks.
IIRC, that's because you've set "high quality" downscaling mode, and the last row of pixels needs to be extended to a power-of-two size box in order for the mipmaps used for downscaling to display with optimal quality.