Jumping back in for first time since2014,mltiplayer changed?

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  • Hi all,

    After a long hiatus due to work, I'm now getting back into game design. The multiplayer object was the main thing that brought me to C2 -- has anything changed or expanded with it since its release? Specifically, my goal is to build a simple 2D persistent world.

    I'm not just wondering about features of C2 itself, but also whether any really solid multiplayer world building kits have been released in the asset store or anything along those lines.

    Thanks!

  • has anything changed or expanded with it since its release? Specifically, my goal is to build a simple 2D persistent world.

    Nope.

    Some 3rd party plugins have surfaced since then, but C2's own multiplayer is unchanged.

  • What are the 3rd party plugins? I was searching the asset store and not seeing much. Also, has anyone done a persistent world proof of concept yet with it?

  • This one, for example:

    I'd say for real, dependable multiplayer stuff C2 is unsuitable.

  • Unsuitable even if using Photon? For those of us who don't code, I'm not seeing any other really solid options...

  • Unsuitable even if using Photon? For those of us who don't code, I'm not seeing any other really solid options...

    If you are unfamiliar with coding - I would highly suggest not doing any type of multiplayer game. Multiplayer games are extremely complex in nature.

    Stick with more simple single player games is my opinion.

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  • I have done some persistent world stuff with it using the FireBase plugin, (which I believe is pretty similar to photon). If you're just wanting a persistent world and aren't too dependent on split-second updates, it's definitely doable and not too insanely difficult. The split-second updates is probably doable, too, but as far as I can tell, it's insanely difficult..

    That said, multiplayer is very head-twisting whether or not you have actual coding experience and I'd recommend making sure you have a very firm grasp on C2 and whatever plugin you decide to use before I'd even attempt it.

  • > Unsuitable even if using Photon? For those of us who don't code, I'm not seeing any other really solid options...

    >

    If you are unfamiliar with coding - I would highly suggest not doing any type of multiplayer game. Multiplayer games are extremely complex in nature.

    Stick with more simple single player games is my opinion.

    I've done plenty of scripting in my day, and I'm familiar with paying people to code components for me if there's coding to be done. ;p But to do that, I first need to get the superstructure right to know what parts need to be filled in.

    I'm interested in one particular project rather than "game design in general," and that project is a multiplayer project.

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