Intel XDK Release 3900

  • xmnboy I am getting an error in Phonegap build that I did not get in Intel XDK. I think it has to do with the official In-App-Purchase plugin by Scirra. When you import your project, the plugin comes up with 2 errors in intel XDK, but you can dismiss those and add your own custom plugin to make it work. But with the phonegap build within XDK it doesn't let me build at all with the official IAP plugin included. Not sure how to fix this...

  • Has anyone tried the newest version of XDK, 3922, that just came out?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • xmnboy I am getting an error in Phonegap build that I did not get in Intel XDK. I think it has to do with the official In-App-Purchase plugin by Scirra. When you import your project, the plugin comes up with 2 errors in intel XDK, but you can dismiss those and add your own custom plugin to make it work. But with the phonegap build within XDK it doesn't let me build at all with the official IAP plugin included. Not sure how to fix this...

    STARTECHSTUDIOS -- the only way to employ your custom plugins with PhoneGap Build is to pay for an account that allows private plugins. Otherwise, you can use Cordova CLI to build with custom plugins.

  • Has anyone tried the newest version of XDK, 3922, that just came out?

    We highly recommend that you use 3922 and not 3900. The 3922 release is a hotfix of 3900 -- meaning that it fixes a bunch of issues that were introduced with the 3900 release. Also, the Cordova export package has several improvements for better compatibility with PhoneGap Build. See the release notes for details > https://software.intel.com/en-us/xdk/do ... -intel-xdk <

  • I have a problem with 3922, build with crosswalk.

    moto g (2nd generation) android 5, gyroscope working without any problem .

    moto g4 plus android 7, gyroscope not working.

    same apk.

    note, preview over wifi, gyroscope working on both models before exporting and wrapping with xdk to apk

    Any ideas?

    UPDATE: Published APK for android 5 +, without crosswalk, now works, upload 6.8 mb, instead of 28 mb.

    To be honest, Scirra's own Cordova wrapper, can't come fast enough for me.

    The Mobile wrapping to an APK is a tiresome over complicated process, with whichever service you choose to use.

    Things need to be a lot simpler, so you can concentrate on game making.

  • To be honest, Scirra's own Cordova wrapper, can't come fast enough for me.

    The Mobile wrapping to an APK is a tiresome over complicated process, with whichever service you choose to use.

    Things need to be a lot simpler, so you can concentrate on game making.

    I've been saying this for years. Specially as it applies to almost all platforms except some web-based.

    Anybody has some step-by-step tut for exporting your mobile game via PhoneGap?

  • Lame.

    I'm glad C3 will have a build service built in and I appreciate all the builds Intel's XDK has done for me in the past, but this is still crappy news.

  • xmnboy

    Thanks for the details. Its really really sad XDK publish is going away!

    I heard Visual Studio allows you to compile APKs using Cordova projects. Is that true? Can same be used for iOS compile as well?

  • AFAIK, PhoneGap Build has identical support to the XDK. So you can just use PhoneGap Build now. They are both based on Cordova.

    The main reason we postponed our own build system is the XDK did the job for free. It's a shame they are retracting a free service, but since nobody ever paid for it, it's not really that surprising.

    Hi Ashley,

    I think they are not identical.

    For example with xdk I can use the GPS and the camera with android. With PhoneGap not working.

    Is there any way to fix this?

    Thanks

  • xmnboy -- Thanks for the details. Its really really sad XDK publish is going away!

    I heard Visual Studio allows you to compile APKs using Cordova projects. Is that true? Can same be used for iOS compile as well?

    Yes, Visual Studio has an add-on for creating Cordova apps. They have been very active in the Cordova project. However, they do not provide a "build in the cloud" option, like the XDK or PhoneGap Build. You need access to a Mac to build for iOS; however, they support the use of a "remote" Mac on your local network.

    Importing a Construct2 app into a Visual Studio project probably requires quite a bit of effort. I recommend you use PhoneGap Build (which does not require access to a Mac) or build with Cordova CLI directly (which does require access to a Mac, like Visual Studio).

  • > AFAIK, PhoneGap Build has identical support to the XDK. So you can just use PhoneGap Build now. They are both based on Cordova.

    >

    > The main reason we postponed our own build system is the XDK did the job for free. It's a shame they are retracting a free service, but since nobody ever paid for it, it's not really that surprising.

    >

    Hi Ashley,

    I think they are not identical.

    For example with xdk I can use the GPS and the camera with android. With PhoneGap not working.

    Is there any way to fix this?

    Thanks

    IceVANPS -- I cannot speak for Ashley, but the PhoneGap Build system is, practically speaking, the same as the XDK build system (with more CLI version options and some additional config options). How you interact with PhoneGap Build is different than how you interact with the XDK build system, but both generate the same packages and both rely on Cordova CLI (in the cloud) to perform the build. Both use the identical Cordova plugins to provide access to native device features and APIs. These are the very same plugins that Cordova CLI uses, there are absolutely no differences regarding plugins and APIs when comparing PhoneGap Build to the Intel XDK to Cordova CLI.

    If you are having trouble with the GPS and camera on PhoneGap Build I suspect you are experiencing a configuration issue. Have you tried using the Cordova Build Package export option in the XDK to create a package that you can submit to PhoneGap Build?

  • > xmnboy -- Thanks for the details. Its really really sad XDK publish is going away!

    >

    > I heard Visual Studio allows you to compile APKs using Cordova projects. Is that true? Can same be used for iOS compile as well?

    >

    Yes, Visual Studio has an add-on for creating Cordova apps. They have been very active in the Cordova project. However, they do not provide a "build in the cloud" option, like the XDK or PhoneGap Build. You need access to a Mac to build for iOS; however, they support the use of a "remote" Mac on your local network.

    Importing a Construct2 app into a Visual Studio project probably requires quite a bit of effort. I recommend you use PhoneGap Build (which does not require access to a Mac) or build with Cordova CLI directly (which does require access to a Mac, like Visual Studio).

    I see that on Phonegap requires some kind of subscription. Can I create any number of games on it? I know cocoonIO has some limitation on number of projects that I ca build

  • I see that on Phonegap requires some kind of subscription. Can I create any number of games on it? I know cocoonIO has some limitation on number of projects that I ca build

    The PhoneGap Build plans are published here > https://build.phonegap.com/plans <

    You can push as many apps as you want to (one at a time) into the free private slot, as long as each app meets the free app slot requirements (for example, 50 MB maximum app size and no private plugins). Just try it, you'll see what I mean; it's very easy.

  • The PhoneGap Build plans are published here > https://build.phonegap.com/plans <

    You can push as many apps as you want to (one at a time) into the free private slot, as long as each app meets the free app slot requirements (for example, 50 MB maximum app size and no private plugins). Just try it, you'll see what I mean; it's very easy.

    Thanks again for the details! I been trying PhoneGap now. Is there a documentation or tutorial that explains all the steps or build an app?

    I read somewhere that Phonegap doesnt need Crosswalk and the APK size will be much smaller compared to XDK. But right now its about 47MB!! My CocoonIO was 23MB <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    I am doing something wrong?

  • SamRock -- if you exported the Cordova Build Package using the XDK and had Crosswalk enabled in the XDK, the export package will include instructions to tell PhoneGap to build with Crosswalk (this only works for Embedded Crosswalk, it won't work with Shared Crosswalk). PhoneGap and the XDK and Cordova all build the same thing. Your performance will be the same, regardless of which you use.

    Also, when you build an Embedded Crosswalk image with PhoneGap Build, you will get a single APK that contains the binaries for both an x86 and an ARM system, so it will be about 20MB larger than what you get when you build with the XDK, which returns two APK files, rather than one.

    I cannot comment on the CocoonIO build because I do not know if they use Crosswalk. It is my understanding that they do something else, which may account for the size difference.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)