jayderyu - Excellent points. I didn't take the high score factor into mind, either. I guess I was thinking on bare-bones terms.
TheDoctor - Be sure to post it here!
hollowthreat - *GRINS* Well, my comment about Flappy Bird was just a bit of a joke given what I have perceived to be disdain for the game. I don't really care, either way. A friend of mine made his own variation of Flappy Bird with a couple of twists. I play it and enjoy it.
Do you have any screen shots for your game yet? Do share!
mrnannings - Heh heh. Well, the one I'm about to finish now is an absurdly simple platformer. Random platforms of different lengths that randomly generate coins to collect. Don't land on the ground, and it'll keep the coin value multiplier on the up-and-up. There's a bird flapping behind - maybe it's flappy bird angry that he got taken off the market (but I didn't intend it to be that way LOL) - who randomly spits bouncing eggs that will *AHEM* EGGsplode after a few seconds. This was purely a challenge given to me to try my hand at a simple game (I tend to think REALLY big and that can hinder me if I'm not careful).
Another infinite runner game I started on is where this "box" generates random other boxes that go either up or down in this narrow corridor. A machine follows behind endlessly...it has two electric crushing arms to smash those released boxes so they don't get deeper into the corridor. The trick is to time it so the arms smash accordingly above or below (they operate independently). Not to mention random power up icons that you have to click on in the middle of it all to make your crushing arms wider for a time.
These are my first two ventures into the infinite runner genre. They're lacking in polish, for sure.