I'm approaching the alpha phase of my new mobile game and I've noticed that it is running very hot. I've done all of the major optimization tricks that are listed on the forums. On my i-5 3750k it's only using 3-4% cpu with draw calls being at 4%. (Obviously this is much more powerful than a mobile processor, but I figured that 3-4% is pretty low. Correct me if I'm wrong.)
Anyways, the game runs at an unstable 35-45fps, which is technically playable - it's a simple RPG. One of my main problems is that my phone heats up enough to raise sea levels a few inches. So my questions are:
1. Is 3-4% load on an i5 pretty bad?
2. Are there any good ways to prevent the phone from heating up (and subsequently eating battery?)
3. Does anyone have some less common performance tips that could help?
Thank you for your help!!