Ashley By sharpening I mean the added clarity and crispness by enabling High-DPI/High quality fullscreen mode. It has to force a lot more calculations in order to make the most out of each object right? Am I misunderstanding how it works? I know better than to use expensive effects for this by now.
To explain a bit further. Let's say I have 30 objects being rendered, does the High-DPI/High Quality fullscreen individually look at all these 30 objects, calculate the best way to present the given asset, then draw each one individually? Or is it much simpler, where there's no extra calculations applied, but simply makes more of the pixels available in the canvas?
I made some more tests today. The scene was at 900 objects, but I got it down to about 250 without much visual changes or fill rate. One of the changes I did was to remove about 150 instances of an object, and replaced it with a one-shot particle with infinite timeout. Only one object, but looks roughly the same. It runs a lot smoother on mobile now. Reducing the object count seems to have worked. I'm just trying to figure out why it works. Only thing that currently makes sense to me is that the amount of objects drawn is more important than how many pixels drawn?