My company is looking at developing a few small HTML5 games with Construct2 that are meant to work on desktops and iPads (specifically).
We're wondering what approach we should take with regard to retina displays. If anyone can answer the questions below it would help us out tremendously:
1 - Our understanding is that retina support is either 'on' or 'off' so all iPads will render retina level detail even if they don't support it. Is this correct?
2 - If (1) is correct, has anyone experienced performance issues with iPads that don't support retina displays?
3 - Our experiments seem to suggest that file size and load times are related directly to the size of the games assets. Is there any other increased overhead when we support retina displays?
3 - Can construct 2 support transparent backgrounds? If so we could use media queries on the page to load in background images at the right resolution to offload it from the game. Would there be any issue with that in terms of performance?
Any help is appreciated. BTW We have started digging into Construct 2 and are very pleased with the product so far.