So I'm working on porting Blitz Breaker to android, and have been having some odd issues with running the game fullscreen on my devices. Some of the sprites (it's mostly my tile maps and sprite fonts) glitch out and don't render properly when using webview or crosswalk. This is what it's been looking like:
But when using the exact same settings, but not running the game in full screen it looks correct, which is this:
Any reason why this would be happening?
Information for further analysis:
Full Screen Mode: Letterbox scale
High DPI: No (switching to high dpi doesn't fix the issue)
Web GL: On
Fullscreen Scaling: High
Downscaling: Low quality (changing this has no impact)
Pixel Rounding: Off (changing this has no impact either)
Thanks for anyone who has any answers/tips!
NOTE: When using canvas+ I can fix this issue, but I have to use High DPI (if I don't then the screen doesn't scale properly), which completely tarnishes the performance (I'm noticing hiccups on my xperia x performance and galaxy s6, which shouldn't have any)