since scirra don't do anything about a fine export to android ! (crosswalk really slow and in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...)
i saw the c2 project files and i can make a compiler which get c2 project file and make a unity package so you can change your game in unity and add other assets and stuf ! (so you can make a unity game but with c2 ! )
but i want to know how many developer like to buy it ? (i will get money for each compile) i want to sure about that first because it will get so much of my time so if you want it post in this forum and say how many game you export each month (its not free and its online and i get money for each export to avoid cracking ! )
and i want to know scirra fine with it ?
the idea you have is quite good, and i bet a lot of developers till now think'd on it, as for license issues you should drop an email support[at]scirra.com.
so as Newt said making cash out of another business its always a good thing, but .. i dont think it can be compared that way since you are doing your very own Compiler which is a business as itself, same as cordova or any other compiler. you just need to make a hybrid basically which will allow you to take the .capx code or the caproj project and transform it into a unity project, so it can be also called more of a unity plugin then a C2 compiler.. that wold be more awesome actually and will allow you to faster expand your business, since the premium ability wold be much higher, and another good thing wold be that you have 2 markets where to share your product, one is C2 one is Unity, and on the way you have to verify with each of the company what legal issues might appear, but since your compiler wold be more of a cross-platform external code, i dont think there wold be any issues legally talking. its an entirely new product so it does not affect none of the mentioned businesses above since they are Game engines and yours wont be.
as for charging fees for each compiler? what is that some kinda of joke? nobody does that, since no1 will pay you 1 dollar for each compiling lets say. why i wold do that? i can easily use cordova its free i dont really mind the lower performance, but i wold love to have the ability to export using Unity for mobiles since its way faster. as for exporting through unity for browsers or pc,... thats crap.. its the worst idea and im telling you why.. no matter how good your computer or internet connection is, 90% of the browser /pc unity games will take around 1 minute to load the game. its just not fast enough. and the browser cpu usage is way high. i wold just limit it to mobile compiling and thats it.
as for the fee you could add a 1 time fee and wold make you some serious cash even if you sell the product for 1 usd + processing cards fees. so lets say 2 usd per downloaded product. that will bring u a serious amount of money if you do it the right way, money that will provide you more freedom for future projects maybe the next big thing huh? just do the math, compare the sales for lets say 10,000 users at 2 usd or even 1 usd each thats a 10k -20k profit out of thin air from which you take 70% cause of the costs of transactions, possibly 90%. so a whooping 9000 -18000 usd per 10,000 downloads? man thats a good job, and i dont think you have to charge on each compiling thing, thats some extreme greed, which will make the whole idea that is pure gold, just to flap around itself.
P.S Patent the idea ( just joking you cant patent an idea - you can patent a process of which will turn into a product based on the idea itself)
maybe who knows someone seen my post and will develop it faster then u do, as for the flash requirements, if u manage to do all this, i bet youl figure it out how to do it, and also how to transfer the xml since you bring'd the idea on table im thinking you did some research previously and not talking theoretical as i do now.
P.S.S ? ... if you did a research before, you know flash and html5 are not compatible.. so there is no way for you to do this unless you develop a hybrid language that supports flash libraries and html5 in 1.
the only reason im saying is not possible is that, scirra is on market for a few years now, and unity for longer then that, along time some other bigger companies or some more able programmer wold seen the chance if it was feasible and will actually worth the time spent on the whole process of creating the thing.
the only one that could actually do this is Unity itself, since they have to modify their own engine for c2 projects to be supported.
sometimes has to be said more times then usual...