I'm in the process of finishing my first Android game. I'm getting good results with XDK/Crosswalk. However, I am having some issues that other people have mentioned here (my game is not a web, it's a standalone game to be released on Google Play):-
1) Audio delay - only on certain devices.
On my Xperia Play (2.3 factory) play and Nexus 7 (Custom 4.4) - sound effects play with no delay. However, on my Samsung S4 (quad-core 4.4.2 factory) I get a very noticeable delay. I have tried different "tricks" to resolve the issue, but no joy. Is this just a Samsung/Galaxy S4 thing? Has anyone else seen this for certain devices? Just for the record, I get the delay with CocoonJS, so this looks to be a Samsung S4 thing - just not seen anyone else mention that device as being affected.
2) Lack of volume control for music.
I can get full volume control for my sound effects, but not for my music. I could define my music as sound effects (which then gives me control of the volume), but on a mobile device that will really hit the memory and I have seen it crash my device once - so that's not an option.
So, anyone has any advise on the two above issues that would be great. Other than, I really like the results I get from XDK - rock solid fps even on the old single-core Xperia Play. A small one for the wish list. Please make XDK handle fonts in the same way that CocoonJS does. Using fonts is sooooo easy with CocoonJS.