Is this correct? (Question about use of HD assets)

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Photoreal planets rendered over transparent. Five different resolutions and phases for each planet. Also includes Space
  • Hi guys

    If I decide to make a game which has to versions of each level - SD and HD, and decide to load the correct layout depending on the users device resolution ...

    • Will the game only load the HD assets when needed? (if the device resolution is high enough)
    • Is there any point where the HD assets would be loaded into memory, if I'm asking to load the SD layouts only?

    I understand that the whole game size will be larger, but that issue aside - would this system work in supporting old and new devices?

    Thank you in advance!

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  • The engine loads only those assets which are needed for the layout. Once you switch to another layout, engine will remove all (with the exception - read on) assets from the memory and load those which are needed for the new layout. if layout1 and layout2 have common assets then those common ones won't be removed from the memory, they will remain in the memory to avoid a pointless reloading. So it is done in a very decent way.

    So this will work, but in this case as I understand you want to make 2 layouts for each - let's call it - level, so you'll build your games twice inside one project.

    You have to ask yourself if it's really worth it. C2 engine has really good up/down scaling so you might consider using assets with a quality in between. Also C2 gives you several features/options to manipulate the rendering quality programmatically, you might find this useful instead.

  • Hi

    Thanks heaps for your detailed answer, it helps clear things up

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