That's because Ashley's too lazy to fix present features, instead he's overdosing on bleeding edge features that break a lot of everything.
I don't think "Lazy" is the right term here. With the amount of updates that come out for C2 I don't think you can call anyone working on Construct lazy. That being said, as a (Mostly silent) observer throughout all the threads talking about all the exporter issues/bugs, I think this comes down to a rather large divide in the direction the developers are going and where customers want the product to go. The developers seem to want to focus on HTML5 and providing constant updates. People want to be able to release their games in several different formats and having it work correctly, not just on browsers.
Some are saying this is just because those complaining are not good enough at coding. But to those people, I ask you: Wasn't the whole point of using Construct to make the process of programming simplified? What's the point if you have to jump through hoops anyway? I think that having to use wrappers complicates things a lot as well. It causes the size of your game to balloon and a lot of bugs pop up that wouldn't normally be there. Is that really a regular part of programming? I am no programmer so this is a serious question.
Just my 2 cents, though it may not be worth much. It's just frustrating how there's always a catch. Construct Classic made it so that I could actually create games without programming knowledge, but it had too many fundamental issues to release a full game on it (eg. Can't do full screen without sacrificing paralax. Ouch!). Construct 2's event sheet system is unparalleled, in my opinion. It destroys GMS and Stencyl as far as I'm concerned. However, the lack of native export will end up hurting my game if I try to release it as a download or mobile. So I am limited to browser for now. And I think that a lot of people feel the same way, hence all the complaints lately.
It's quite interesting to see people complain about plugs, and say they are migrating to platforms that require coding.
Especially when it's GMS, because I don't think people realize that you can't do anything remotely complex in that program without learning their language, which once again, completely defeats the purpose anyway. Might as well get Unity at that point.