Have anyone made a MMO game made by Construct2? If so that will be totally awesome! Since MMO games are a communiy game & players can interact , fight each other, etc... If so please link it!
There are so many popular MMO Games, but if there is no MMO games, hope some developers do one. and Ashley maybe adding a MMO template in c2 would be a nice idea I think. Well Let's discuss this.
Doubtful... But to Ashley 's credit, the multiplayer feature, given a few tweaks + Chrome, is extremely powerful.
I went quarters with a few friends who were renting a couple of servers for minecraft. So i could run some tests before they started using it.
The servers had an xeon quad core 2.2 ghz, 128gb ram, no dedicated graphics, 1gbps up/down link.
1 server ran all the clients, the other ran all the hosts. I had over 75 tabs open on one server each running 250 objects bouncing around with physics + multiplayer syncing.
The 'client' server pulled 300 tabs open with 4 tabs connecting to each 'host' and receiving the syncs from the host.
At this point the network was running at max(both servers on same rack), cpu was around ~30%, ram was negligible.
I Had the servers running for about half an hour before a few tabs on the host crashed(i think due to network congestion), but what amazed me, is that it didn't affect the other tabs that were running.
If you host a server built with C2 that utilizes multiple tabs within Chrome, or Nodewebkit, you will find the game will scale terrifically as each tab uses a separate thread(assuming your running a intel processor with hyper threading).
I have also found in separate tests each tab can access around 1.5gb of ram before crashing.
Hope this help,