Construct 2 Competition!

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  • Very little time to work on this and my first Construct 2 effort, but here it is!!

    a) Name: No One Can Hear You Scream

    b) No One Can Hear You Scream [LINK">

    c) Canada

    Wish I had time for animations and audio but such is life.

    Enjoy anyways!!

  • a) The name of the game: Reebot

    b) A URL to play the game:

    c) Your country of residence : Brazil

    <img src="smileys/smiley11.gif" border="0" align="middle" /> Finally, finished!

  • Hey I've gone through the last entries and here is some review of the technical problems I've encountered on FireFox 7.0.1 with firebug active.


    "Astro Blaster"

    FireFox doesn't keep the focus on the canvas (arrows and space made the inner content of the window move).

    The ingame is immensely slow, 4 FPS - unplayable



    Huge FPS drop on the title screen. When "volutes" disappeared, it feels nicer.

    The game itself plays "normal"


    "Space Cloggers"

    on the beginning of level

    firebug error - game freezes - unplayable

    Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage]

    [Stopper sur une erreur] this.Fb;var b=this.V.frames[this.v],f=...ce-over")a.globalCompositeOperation=

    C2runtime.js line 112


    "The Astronaut"

    On the 3rd application,

    firebug error - game freezes - unplayable in the level itself

    An attempt was made to use an object that is not, or is no longer, usable

    [Stopper sur une erreur] lastAudio.currentTime = 0;

    c2runtime.js line 4652


    "Trashoid Attack"

    On startup of the page firebug error/warning in js code:

    element.dispatchEvent is not a function

    line 5733 in prototype.js

    Forcing to execute works and the game loads and play.

    Ingame - pressing the down key make the content slide. (same "error" as Maxum's "Astro blaster"

    16 FPS


    "Space Rescue"

    Slower play and scrolling in story mode than in arcade.

    Nevertheless, regular freezes and collisions miss.

    Also, the same "no focus canvas" bug as reported in earlier entries.

    I see a "scrolling gap" on screen, a black line on the "ground sprite" and freezes happen when this line appears, and in the middle of that ground object.


    "Color Space"

    15-20 fps

    Fully playable.

    I see a "scrolling gap" on screen, a white line tinkering in the background and slowly going left.

  • it's no winner but it's submitted...

    name: hilander (lander clone)


    country: qatar

    i made it to see if i could simulate physics movement, without using physics. i know, why do it the hard way. i'm just stupid like

    enjoy...i hope

  • Well here is my entry. :-) I couldn't resist getting in on making a space themed game. Made full use of the Space Pack materials...

    Name: Solar Prison

    Solar Prison Game Link

    Country: USA

    Plays best in Internet Explorer, 2nd best in Chrome. Didn't test in Firefox.

  • Name: Return Journey

    Country: Morocco

    ( Working best on Chrome )

    Good luck everyone ! <img src="smileys/smiley41.gif" border="0" align="middle">

  • Hungry Moon



    Tested only on Firefox 7.0.1.

  • Morning.

    a) Parsec


    c) England

    Only tested it on Firefox unfortunately due to a lack of time.

    And on that note, I'm finally off to bed :) [Jebus, had to edit this twice before I got it right, DEFINITELY bed time - look forward to playing everyone's games when I get up!]

  • Dabbijo thanks :) it has some problems in Chrome but once ingame it should work fine :D

    Kyatric thanks for "debugging" :D

    Firebug is a good idea i should try that in the future :)

    The FPS Drop only occurs in Chrome for me tho, in FF7 it runs fine... atleast on my Home-PC

    The Game is pretty demanding cause of the multi layer scrolling, all the objects and the SUPERHUGE Eventlists in the background...

    I've tried working with Groups ON/OFF to reduce the workload a bit, which kind of worked... but it's my first game so i promise i'll get better at saving cpu to make the games run better on slower pc's :)


    Also: Some really awesome entries so far :D

  • Here is my entry survive as long as you can or until an error occurs. I wanted to create a simple addictive arcade style space shooter. There still might me errors! <img src="smileys/smiley19.gif" border="0" align="middle" />

    Left mouse button = homing missile

    Right mouse button = gatling laser which actually runs on power so not a great idea to hold it down!

    The slightly larger objects that come in slow all the other things down, they have a few hit points.

    I knocked this up real quick so it's missing a few things I had planned.

    EDIT: It starts off paused so press P to begin!

    It gets harder hopefully...

    a) Last Stand


    c) UK

  • I'll just leave this here and edit the post later today as I am late for work! I can't miss the compo deadline, but I can always add a description later :)

    Game: Impulse Cracker


    Country: Brazil


    My entry is "impulse cracker".

    The story, which unfortunately isn't included in the game, is that you are from an alien planet, and your species can "listen" to radio waves, and uses them to communicate. They don't normally hear the background noise of space because their "brains" or whatever passes for that tunes it out.

    However, humans have been sending lots and lots of radio waves over the last century or so, and therefore you were sent to wipe out their radio capabilities (hence the title).

    The original plan was to have five levels.

    <img src="" border="0" /> Shows your path before reaching the earth perimeter. You can play a VERY BUGGY AND INCOMPLETE version of this level by pressing "ctrl+z" in the game over screen.

    <img src="" border="0" /> Your first contact with civilization, with some astronauts (that don't shoot back) and leftover landing modules.

    <img src="" border="0" /> Before entering the earth, you see a ton of debris, rocket/spaceship parts and deactivated satellites. Their (unused) models: <img src="" border="0" /><img src="" border="0" />

    <img src="" border="0" /> This is the level that you play in the current version of the game. The only thing that was cut here was a barn building.

    <img src="" border="0" /> This was going to have some soldiers, tanks and missile trucks. check out an (unused) model: <img src="" border="0" />

    The game is controlled via wasd and the mouse.

    WASD controls the ship

    mouse controls where you are aiming at

    left mouse fires your gun

    right mouse opens your abduction ray.

    initially, for the first 5 seconds or so, you can't see the ground because the interface gets in the way, but then "the ground goes up".

    The point is to shoot the enemies and collect the experience they drop.

    You use the experience to get better stuff for your ship. You can make the ship faster, fire more often, deal more damage and etc.

    The idea was that the game would let you get experience in the asteroids and moon levels before dropping you into enemy fire. This was cut from the submission, but we allow you to keep the experience and points in order to allow you to play the game. The levels are infinitely long - they never end. See for yourself.

    A bug in construct 2 corrupted my files - I believe this is somehow related to writing to a removable disk. It's very weird because it deleted my pictures only, leaving (portions of) my code untouched - I still have the corrupted files. This forced me to re-code portions of my game. Many enemies (animals mostly) have the same behavior as a result.

    Also, the preview seems to behave differently than the exported file, so there may be some inconsistencies (such as the ship not respawning). I'll try to fix it.

  • Fimbul: Restart is bugged (ship does not reappear).

    I can't see the "lower ground" (as if the view did not follow the ship's altitude).

    Is there a way to shoot or to have some action ?

    Direction is via the hellish "WASD" :/ it's an horror on my keyboard. Also the ship is slow to move, making it hard to avoid/dodge bullets.

    It looks nice otherwise, I'd love to see this more "polished" and "working" (by knowing what all the controls are, missing from the helps screen).

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  • Oh! I have one little annoying remaining bug,

    Hope I can correct it in time (just one item that doesn't display in the stat screen, and didn't make the credit layout damn so the credit button redirects to the intro for now)

    Other than that, I'm more or less done.

    a) MoonShield


    c) France

    hope you like it

    Edit : credit frame done in extremis

  • <img src="smileys/smiley41.gif" border="0" align="middle"> Here is my humble entry, almost give up on it, because unexpected crash yesterday and have to redo it from scratch.

    Work great on latest version of Chrome, looks okay on Firefox and IE. Sometimes it just randomly freeze without clear reason, so just hit F5 to refresh. <img src="smileys/smiley4.gif" border="0" align="middle">

    Anyway, I love this contest, it energized me so much.<img src="smileys/smiley20.gif" border="0" align="middle">

    a) Venusians Incident

    b) URL: Dropbox link

    c) Thailand <img src="smileys/smiley4.gif" border="0" align="middle">

  • Title: Can't turn it off

    Play it here


    I didn't had enough time to finish.

    I was working in the C2 start page last week, so I only worked less than a week on it.

    I will try to finish it later.

    Edit: Strange, it is in a public folder. I uploaded to my ftp so I guess is working now.

    Also forgot the controls:

    WASD or Directional - move

    Left Click - interact/hide dialog

    Space - skip intro

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