construct & cocoon js - collected experiences

  • Hi!

    I'm a Newbie and got immigrantsheep's same problem...

    I can't integrate camera support with User Media in Construct. I'm using cocoon. Cocoon launcher says it can't access the camera in my mobile phone...

    How can that be achieved?

    Thx!

  • I will put this baby down until the mobile events are correct..I cant even view over wifi since I got teh update ..and coocoon js ..is a bug all by itself ..If I hack all night , i'm sure i'll ge it ..but who hacks all friday night ..screw this ..

  • Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

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  • I would love it if the Ludei logo isn't blinking like it wants users to have an epileptic fit.

    Besides this, layout by layout loading = perfection.

  • Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

    The final compile fps is the same you get with the launcher app, in my experience.

  • > Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

    The final compile fps is the same you get with the launcher app, in my experience.

    Yup, I concur with this, had exactly identical performance.

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