My biggest wish for 3D in C2/(C3) : "No 3D please!!!!!" Why?
-When you will make a 3d game learn "unity" or "Unrealengine" ...look at blueprint tutorials. with this you can make a lot of things without programming (but with lightning, texturing, normalmapping, sculpting, animations, particles, keyboard mapping.... For all this things (standards in 3d games) are tons of vids on yt and i am sure with enough time the most people can learn this, but behind of this its a lot of work (example: synchron speech lips..... or a speedometer-needle or that a door not rotate in the middlepoint when you open it, traffic at crossroads, steps on different grounds and and and.... heavy i am sure, in the same method in c2 it was very complicated and a lot of hard work too.
-All ---> !ALL! 3d-Makers (without programming and the promise "easy to use") that i have tested are the biggest s**t! With this tools you have no change to integrate your own creative.
-SNES, Amiga 500, c64, Atari ST, msx....... ---> Steam ---> search ---> "retro". The world need tools for 2d games! (A lot of new cool game concepts are 2d.... look at "one finger death punch" or the business-simulations from "Kairosoft" for mobile.
-Lot of games have the groundspecification in the design for 2D-Game
-Construct 2 have a lot of Roadworks.... with the integration of 3D........ uuuhhh........ *NoComment*