TiAm We have tested your game (with no new changes) in a newly
compiled developer app and in a normal compilation. Both are filling the
whole screen (used portrait orientation). Are you using portrait
orientation? Can you send us screenshot of the problem?
Tested on a nexus 7 and Samsung Galaxy S3.
[quote:3a6dzdsq]:( No luck with the fix, it's still on the 1/4 of the screen.
[quote:3a6dzdsq]Dont work for me. Still 1/4 size window.
Another problem that cant indentify is that im getting a black screen after cocoon loading logo in my main project. Before day 5 update the project load and works ok.
In a simple project test with 5 rotating sprites works ok.
Can you send us the zips you are using so we can reproduce and debug the problems?