I have some doubts about cocoonjs and PhoneGap. Both are applications to convert the file to. Ipa for iphone not? but of these applications depends able to use iAds, Game Center etc.?
cocoonj mac need to install the launcher, also with PhoneGap?
Tell me a little of these two applications, it is easy to make. IPA? or it takes a lot of patience?
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It's easy with CocoonJS. But you need a MAC.
Why do you need a MAC for CocoonJS? You can use the cloud based compile for the final IPA which isn't a converter. The code is still HTML5 it's just loaded in a focused platform specific accelerated browser (that's cocoonJS, aka a HTML wrapper) which loads your HTML5. If you do need the application security key (apple profile etc..), you can do that without mac too (
For testing you can use the CocoonJS Launcher app which is free, and it's soooo easy to use. Just register and put your code from email into the app when asked, upload your exported zip from C2 to your own url or dropbox and pick that address in the test section of the app.
but to install the launcher is needed coconjs mac, so put on your website
To install the launcher (which is just a testing application) you just need your device, nothing more (no prevision profiles, or mac). Just download the app from the store onto the device.
Ludei CoCoonJS walk through
iOS app link
Android app link
Cocoonjs creates an xcode project file. You need to open that with xcode in order to archive it to an IPA. Or upload to the app store.
You are saying there is another way on a PC?
labithiotis, have you submitted a game to the app store using cocoonJS, and without using a mac?
As far as I know, the only way to upload your archive to the app store is using xcode.
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Do to upload the file to the appstore need mac, but only to try also need it?
I meant for testing you don't need Mac :) and for final submission the link Havoc posted looks good, guess it would only be a couple of $'s
If you're happy with your app as it's compiled by Phonegap Build or CocoonJS, you won't need a Mac, at all.
Setting up a certificate and provisioning doesn't require a Mac. Any OS that supports OpenSSL will be as good as the next.
Here's a How-To for Windows:
The only reason you'd want to get a Mac is if you're absolutely dependent on XCode.
Very nice link Havoc, I like that concept.
Blinx123 - but to upload the archive to the app store. Can you do that without a Mac? I don't think there is a way around it, other than a cloud mac.
I got myself a mac mini to submit my games, nice and easy.
cesar - to test you app, no mac needed.
cocoonJS launcher works great on iOS and on Android - all you need is the exported zip from C2. Usually you need a paid version if you want C2 to export the zip for you, else you can make the zip yourself with a bit of effort.