Chowdren: Fast Construct runtime for consoles/desktop

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  • Well, if your email even remotely resembles that post, that's pretty normal you're not getting any answer. You need to have a project that is ready and serious before trying to contact them, and try to respect people and their time.

    Understand that matpow might not have time to read through every request he's getting and might be busy with something else at the moment.

    Anyway, please calm down.

  • AR TeamOne has been temp banned for breaking the Forum & Community guidelines. As always please keep discussion civil, respectful and on-topic.

  • As a quick update, we recently released Iconoclasts (made in Construct) on Xbox One!

    The game was ported using Chowdren of course, and we're very happy about the result.

    Here's the launch trailer:

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    We will have more news about other Construct projects in 2020, so we will keep you updated!

  • Cyber Shadow (a Construct 2 game we are helping bring to consoles) was recently featured in the IDsjw@Xbox 2020 Summer Spotlight.

    Check it out below! (skip to the 4:15 mark)

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    Also, we recently unveiled that MP2 Games is bringing Petal Crash to consoles!

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    Petal Crash is made in Construct 3, and uses JS scripting for important aspects of the game.

    Making this work in Chowdren was very interesting, and we were able to do a mechanical translation of the JS scripts to C++.

    Some people on the Discord requested a longer writeup about this, so hopefully I'll have time for that in the future.

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  • That's super exciting! Good job MP2 Games. I'm curious how well Cyber Shadow will do sales wise, so I'm keeping an eye on it.

  • We can finally announce that we're working with Blastmode Games to make a game called Mighty Goose!

    Link to tweet

    Trailer is here:

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    Mighty Goose is designed in Construct 3, and we're bringing the game to PC/Nintendo Switch/PS4/Xbox One using Chowdren.

    We made a quick video to showcase the game on Switch here:

    Link to tweet

    Really excited about this, and thanks to Construct & team for making Mighty Goose possible!

  • Oh, a Metroid-avian

  • Hey matpow2, sent you an e-mail yesterday about a serious port request for a relatively ambitious C2 project, but based on previous experience it's possible it ended up in your spam or something (perhaps because it's from a unique domain name), so if you don't mind checking for it and letting me know if you didn't get it, I'd appreciate it!

  • I've been gently emailing Chowdren Team for a year now(they've listed 4 different emails for this service across the web, so every other month I'll try the next one hoping it wasn't removed from their system). I don't wanna pester; I'm very self-conscious about emailing too often. I've gotten no response and I'd REALLY like to discuss licensing Chowdren or paying for the porting service to get my Construct 3 game onto the Nintendo Switch. I'm a Nintendo developer/publisher, the game is entirely finished, but I can't move forward without a response from Chowdren Team or some other alternative service.

    Please,

    -brandon

  • I've been gently emailing Chowdren Team for a year now(they've listed 4 different emails for this service across the web, so every other month I'll try the next one hoping it wasn't removed from their system). I don't wanna pester; I'm very self-conscious about emailing too often. I've gotten no response and I'd REALLY like to discuss licensing Chowdren or paying for the porting service to get my Construct 3 game onto the Nintendo Switch. I'm a Nintendo developer/publisher, the game is entirely finished, but I can't move forward without a response from Chowdren Team or some other alternative service.

    Please,

    -brandon

    Hi, you can contact Ratalaika Games.

    They also do porting.

    ratalaikagames.com

  • Cyber Shadow finally has a release date, revealed during the recent Indie World!

    Twitter link

    The game will be releasing on a lot of platforms at launch, so this has been super exciting to finally have a date for.

    For anyone curious, amiibo support in Cyber Shadow was added by using event functions to interface with the hardware, and this is a good example of how Chowdren can be used with console-specific features.

    BBaller1337

    BrandyBuizel

    Will follow up through mail

  • > I've been gently emailing Chowdren Team for a year now(they've listed 4 different emails for this service across the web, so every other month I'll try the next one hoping it wasn't removed from their system). I don't wanna pester; I'm very self-conscious about emailing too often. I've gotten no response and I'd REALLY like to discuss licensing Chowdren or paying for the porting service to get my Construct 3 game onto the Nintendo Switch. I'm a Nintendo developer/publisher, the game is entirely finished, but I can't move forward without a response from Chowdren Team or some other alternative service.

    >

    > Please,

    > -brandon

    Hi, you can contact Ratalaika Games.

    They also do porting.

    https://www.ratalaikagames.com/

    Thank you for the reccomendation!

  • I forgot to update this thread, but Cyber Shadow was finally released on January 26th!

    Twitter link

    If you haven't already, you can grab the game on

    • Windows/Mac/Linux (Steam, GOG, Humble, Windows 10 & Game Pass)
    • Nintendo Switch
    • PS4 and PS5
    • Xbox One and Xbox Series X/S

    It's been a fun challenge to ship Cyber Shadow on all these platforms using Chowdren, so hope you enjoy!

    I believe this is also the first Construct game to make its way to next-gen consoles, so happy we could help with that milestone :)

  • congrats! do you know if the Steam version is NWjs or did you do some sort of custom deploy on that as well?

  • For Cyber Shadow, we use Chowdren on all platforms, so the Steam version is also using Chowdren.

    We actually do this for practically all games that ship with Chowdren!

    The C2/C3 runtimes are great, but in our case, it makes sense to use Chowdren for everything.

    This is primarily to simplify QA (a single version on all platforms), but it also allows us to tailor each version for each platform.

    For example, debuggging and fixing low-level issues (e.g. "why is this controller not working?") becomes a bit easier when you control the engine.

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