who check my game on mobile

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An addon collection that provides native mobile features for C3 and C2 game application projects.
  • i need help with my game on android bacause i dont have phone with that soft. This three links for android, blackberry and symbian i use phone gap site to create this app.

    android:    http://dl.dropbox.com/u/44710358/Newproject-debug%281%29.apk

    symbian:    http://dl.dropbox.com/u/44710358/app.wgz

    blackberry: dl.dropbox.com/u/44710358/Newproject.jad

    please check and report:)

  • If you upload a example to dropbox, a html one i'll check it out on my iphones, I have a IPhone 3Gs a IPhone 4 and a IPhone 4s

  • So anyone can check this?

    this is a two new files on android only

    dl.dropbox.com/u/44710358/Newproject-debug%281%29.apk

    dl.dropbox.com/u/44710358/Newproject-debug%282%29.apk

  • Delgado, I tested both of the latest apps on my Galaxy Tab 7. This is the original Tab with the smaller screen.

    The game was too big for the screen. I tried resizing it, but it still wouldn't fit, and I couldn't control my paddle. The performance seemed good though

  • Thank you!

    so give me a tip what i can do to better display?

    what the resolution should be for the phone and a tablet?

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  • The resolution of my Tab is 1024x600. It appears your app was resolving to 1024x800. It was just a little too tall to fit on the screen.

  • The better would be to set the project to full screen in scaled mode. This way it will automaticly apply to the resolution of the user.

  • But controls? all works fine?

  • Both games freeze the second game the ball moves to the goal but then everything stops, and the first game stops at the start. And the game is a little bigger than my screen rez. I have a Samsung Mesmerize Galaxy S Android phone with Gingerbread OS. Try what Kyatric said.

    I cant get the paddle to move on my phone but that might just be because the game froze.

  • Ok its getting better <img src="smileys/smiley1.gif" border="0" align="middle"> Here are the problems I see.

    1. Now it is kind of small for my screen resolution it all fits on the screen but just about 1/3 of the screen is a big white area. For android phones I found to make it fit perfectly you need to build the game with construct 2 to this size 320px X 480px or the other way around 480px X 320px for your game. Then build it just like you did before and it should fill the screen perfectly.

    2.The player paddle doesn't move at all but the AI paddle works great.

    Other than that it looks good.

    O'ya just so you know there is no sound in case there is suppose to be. This is a problem for all html5 Android games. I guess appMobi has a way to fix this I haven't tried appMobi yet there was a post here some were from the appMobi guys, and they said they were going to figure out a way for us to use C2, and appMobie together. They said they would post a youtube tutorial for us when they figure it out.

    Here is that appMobi post:

    appMobi post

  • I deleted sounds change resolution and add arrows controls to touch. I dont know how it will work

    NEW:

    dl.dropbox.com/u/44710358/Pong-debug%281%29.apk

  • dl.dropbox.com/u/44710358/pong2.capx

    Instead of sending you to sweat more new changes, I put the project file can someone already did an android game to modify the design and so we close the topic:)

  • The touch controls work! They are a little hard to get use to but once you get it down the game is beatable. I don't know whats wrong though with the screen resolution I just made a game the other day for my phone 320px X 480px in scale full screen mode, and it fills my screen perfectly. I also made a couple other games for landscape view like yours 480px X 320px, scale full scree mode, and they all fill my screen. Here is what I get with yours:

    <img src="http://i42.tinypic.com/21eclcn.jpg" border="0" />

    I don't know why your getting that white edge.

    Also have you tried rexrainbow's touch/mouse plugin? that works great for games like yours.

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