Has anyone uploaded a C2 game to apple appstore

From the Asset Store
Connect the dots in the correct order and draw happy animals!
  • so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?

    You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.

  • > so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?

    You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.

    How functional was your game? Were the frames constant and high? Did you use music and sfx, how complex was it?

  • > yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.

    That's called OSX 86 Project

    Great, thanks guys.

  • >

    > > so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?

    >

    > You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.

    How functional was your game? Were the frames constant and high? Did you use music and sfx, how complex was it?

    <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc6/227831_370316899704710_1400846252_n.jpg" border="0" />

    It's compiled .ipa by appMobi Cloud Compiler, FPS is nice like other iOS games. I didn't implement the music and sfx, the logo uses scale sine behavior goes fast and no lag.

  • I have my game submitted and waiting for review on the app store, and on the samsung store in device testing.

    Apple takes an average of 8 days to review, and mine has been there for almost 7 days now.

    I used cocoonJS, and a macbook pro to compile and upload.

    Google play is giving us issues as we are based in South Africa, and they don't support paid apps here.

  • Does Samsung store require the fees from the developers?

  • I think so... Probably similar to Google play ($25) The other guys on the project did all the registration and financials, I just made the game work and submitted.

  • Hi, I believe I'm the only one with a Construct2 app currently on the appstore. (Thread on the forums)

    I'm in the process of putting up the new version with Game Center support as well as a new game.

    The sad reality is the mobile situation is hard, very hard and currently I'm stuck with PhoneGap because the alternatives lack proper support (buggy, missing plugin functionality, no gamecenter etc etc).

    I'm open to answer to any questions you guys may have.

  • I have my game submitted and waiting for review on the app store, and on the samsung store in device testing.

    Apple takes an average of 8 days to review, and mine has been there for almost 7 days now.

    I used cocoonJS, and a macbook pro to compile and upload.

    Google play is giving us issues as we are based in South Africa, and they don't support paid apps here.

    Nice! Please tell us when your game is on appStore. I'm also interested in using C2 to develop my game for iOS devices but I'm not confident about what is possible to achieve with C2.

    I was using AppMobi but after a lot of time spent trying to solve sound issues, I gave up and now I'm using CocoonJs. Until now things are running just fine, however I don't know what will happen when the game is getting its shape, because for now I just have a simple prototype with very few assets and just simple touch inputs.

    Even if I can finish my game, I'm not sure what will happen then. I have no idea about how to integrate Game center, I don't know how to update the game after its on appStore, I don't know how to store user data such as score and game progress nor do I know what happens to these datas after an update(Please notice that I'm not a programmer).

    It would be nice to see a post mortem of your project superkew! I'm eager to see more games on appStore made with C2!

    []'s

    P.s.: Sorry for my bad English.

  • Hi, I believe I'm the only one with a Construct2 app currently on the appstore. (Thread on the forums)

    I'm in the process of putting up the new version with Game Center support as well as a new game.

    The sad reality is the mobile situation is hard, very hard and currently I'm stuck with PhoneGap because the alternatives lack proper support (buggy, missing plugin functionality, no gamecenter etc etc).

    I'm open to answer to any questions you guys may have.

    Congrats! How well does it run on the app compared thorugh just previewing it in safari. Because on my ipod 4g with v5 ios, I get about 7 frames with a scrolling background and 10 objects. Plus half the touch controls aren't working and I can't use sound or music >_<

  • Notion, did you build this with C2?

    itunes.apple.com/us/app/up-up-ubi/id496389249

  • No Up Up Ubi was made with something else. My previous programmer worked on that game with me. I'm nervous about Construct 2 and mobile tho, I really wanted to get games made for mobile :/

  • No Up Up Ubi was made with something else. My previous programmer worked on that game with me. I'm nervous about Construct 2 and mobile tho, I really wanted to get games made for mobile :/

    Im not nervous about C2, i was happy when i succesfully compiled .ipa and tested.

  • No Up Up Ubi was made with something else. My previous programmer worked on that game with me. I'm nervous about Construct 2 and mobile tho, I really wanted to get games made for mobile :/

    I had already warned you in the past that the style of games you want to make, should not be done with C2 on mobiles, but should be done with a native sdk.

    C2 is GREAT for web games running on desktop browsers. However, unless your game is a simple puzzle game that does not require 60fps, then C2 is not the ideal platform right now.

    You can use C2 to build a prototype that runs on desktops and push the concept to investors to get funding. Then get a programmer to do the game.

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  • Man this thread is a bummer. I wish I had seen all the mobile problems C2 had *before* starting a mobile project. Once my iPad gets in I'll give a shot to that .ipa with OSx86 business. Wish me luck!

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