Spritesheet Padding Bug, power-of-two size images

0 favourites
  • 3 posts
From the Asset Store
Sheeky's Power-ups Sounds
$4.20 USD
30% off
75 power-up sound effects; bonus and notification sounds, fanfares, harp glissandi, stabs, clock ticks, etc.
  • Problem Description

    The exported sprite sheet of power-of-two size images have a wrong size when setting Downscaling to "High quality"

    Attach a Capx

    Attached

    Description of Capx

    The new sprites use 4 times more memory

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    The 64x64 sprite is resized into 128x128

    The 256x256 sprite is resized into 512x512

    I have designed my game with power-of-two size images

    So, this happens with ALL my images

    I even have 1024x1024 sprites, that use 4MB (which it's ok) but if they are resized to 2048x2028 they use 16MB!

    I think if the image has a size of power-of-two, it should not be resized

    Expected Result

    I expect that the sprites:

    -If I have a 64x64 sprite, it doesn't have sense resizing it into a 128x128

    -If I have a 256x256 sprite it doesn't have sense resizing it into a 512x512

    Affected Browsers

    • Exported images: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    Release 185 (64-bits)

  • Afaik, C2 adds a 1 pixels border around the picture, it is documented, even though I did not remember seeing it directly in the manual.

    https://www.scirra.com/tutorials/577/co ... imisations

    But I think the manual says to keep sprites just under power of 2 size for that particular reason.

    If your report already takes that in account, please ignore this post.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Power-of-two size images don't work well with spritesheets, because they get a 1px border added. It is documented:

    [quote:umsnogvd]The optimal size is two pixels less than a power-of-two size, e.g. 30x30, 126x126 or 254x254.

    So I'm not sure why you've gone and chosen exact power-of-two sizes for all your images - this will force the worst case scenario for spritesheet packing. I don't want to encourage worst-case behavior so I'm going to close as won't fix. Alternatively just use medium quality downscaling (very few people genuinely need high quality downscaling, see the manual entries on it)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)