Spritesheet Padding Bug, power-of-two size images

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  • 3 posts
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500 monsters and creatures images for card games - Set 1
  • Problem Description

    The exported sprite sheet of power-of-two size images have a wrong size when setting Downscaling to "High quality"

    Attach a Capx


    Description of Capx

    The new sprites use 4 times more memory

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    The 64x64 sprite is resized into 128x128

    The 256x256 sprite is resized into 512x512

    I have designed my game with power-of-two size images

    So, this happens with ALL my images

    I even have 1024x1024 sprites, that use 4MB (which it's ok) but if they are resized to 2048x2028 they use 16MB!

    I think if the image has a size of power-of-two, it should not be resized

    Expected Result

    I expect that the sprites:

    -If I have a 64x64 sprite, it doesn't have sense resizing it into a 128x128

    -If I have a 256x256 sprite it doesn't have sense resizing it into a 512x512

    Affected Browsers

    • Exported images: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    Release 185 (64-bits)

  • Afaik, C2 adds a 1 pixels border around the picture, it is documented, even though I did not remember seeing it directly in the manual.

    https://www.scirra.com/tutorials/577/co ... imisations

    But I think the manual says to keep sprites just under power of 2 size for that particular reason.

    If your report already takes that in account, please ignore this post.

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  • Power-of-two size images don't work well with spritesheets, because they get a 1px border added. It is documented:

    [quote:umsnogvd]The optimal size is two pixels less than a power-of-two size, e.g. 30x30, 126x126 or 254x254.

    So I'm not sure why you've gone and chosen exact power-of-two sizes for all your images - this will force the worst case scenario for spritesheet packing. I don't want to encourage worst-case behavior so I'm going to close as won't fix. Alternatively just use medium quality downscaling (very few people genuinely need high quality downscaling, see the manual entries on it)

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