Opps! Something went wrong. Error report

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  • Error occurred while I was editing IVars on a Family of Text Objects. Save was not successful, however, I had just save before editing IVars. Nothing else to report. Just following through on FYI request.

    Error report information

    Type: unhandled rejection

    Reason: Error: name already in object class namespace ǃt@https://editor.construct.net/r196/projectResources.js:1:101723 ǃhPd/<@https://editor.construct.net/r196/projectResources.js:1:1102373

    Stack: ǃt@https://editor.construct.net/r196/projectResources.js:1:101723 ǃhPd/<@https://editor.construct.net/r196/projectResources.js:1:1102373

    Construct 3 version: r196

    URL: editor.construct.net/r196

    Date: Tue Apr 21 2020 10:29:06 GMT-0700 (Pacific Daylight Time)

    Uptime: 2822.9 s

    Platform information

    Browser: Firefox

    Browser version: 75.0

    Browser engine: Gecko

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:75.0) Gecko/20100101 Firefox/75.0

    C3 release: r196 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD FirePro W5100 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_filter_anisotropic, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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  • Sorry, this is not the correct place to post error reports. This is the C2 section. Instead, go here...


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