Hi there. Im making an artillery worms style game, but i want the terrain to be made out of sprites with physics.
I wonder if Q3D can handle 500+ sprites with physics better than the native Box2D (i mean, better enough to justify buying it)
Q3D physics is 3D, with all of the additional overhead. In practice, I have tried to make the same game with C2 built in physics + 2D graphics, built-in physics + 3D graphics, and Q3D physics + 3D graphics, and was pleasantly surprised to find minimal performance differences between the three. I would not expect that a 3D physics engine would ever beat a 2D engine, however.