quote:2l70aiya]You could possibly convert the video into still images and animate a Q3D model's texture with it that way, while optionally playing the extracted sound from the video simultaneously. This is to say, of course, that you're willing to put such a heavy load on memory and/or said video is low in frame rate, short in duration or small in resolution. I could see this being used to, perhaps, simulate a TV set - but in that case other work-arounds could be achieved.
The most direct approach could be if you showed the video through the media object (probably in fullscreen on another layer) once the player has interacted with whatever is supposed to show a video. Or, if the video is simple in nature (mostly text or a mainly static news presenter), it might be possible to "fake" it in the form of a model with morph animation (since a pseudo-2d animation in actual 3d space is most likely more memory friendly than a long string of frames) but that's a lot trickier.
If neither of these options sounds particularly inviting (you want a video shown in real-time on a plane in 3d space) you might find more luck in other more robust 3d engines or setting your bar lower.
thanks for your comment, but I had thought that the addition of images and sound, it would not be an appropriate solution.