[PLUGIN] ShatterPhysics in Sprite

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  • Hey everyone!

    I wanted to let you know that I've just finished about 90% of a plugin I'm working on. It's a sprite breaker... a ShatterPhysics plugin. The idea is to give the sprite physics of shattering and exploding. I don't know if anyone else has done something like this or if it was even possible :D... But it was definitely challenging.

    DEMO: https://c2explode.netlify.app/

    DEMO2: https://breakglass.netlify.app/

  • esta genial, yo uso construct hace tiempo pero eso es muy bueno, yo no sabría como hacerlo así que felicidades

  • That looks neat! Is it similar to your destructible sprite behavior?

    Can you adjust the number of e.g. pieces created and force of explosion? Can you break off only parts of the sprite, e.g. the corner of the vase if it falls on the ground?

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  • esta genial, yo uso construct hace tiempo pero eso es muy bueno, yo no sabría como hacerlo así que felicidades

    Gracias, me puse a codificar PQ hay muchos comportamientos y plugins que onson de paga o son de difícil solución directamente en el ide, la idea es simplificar y mejorar C2, revisa los plugins, behaviors y Shaders que he hecho. Si te interesan mándame un whatsapp al ±56962775668, soy de Chile.

  • That looks neat! Is it similar to your destructible sprite behavior?

    Can you adjust the number of e.g. pieces created and force of explosion? Can you break off only parts of the sprite, e.g. the corner of the vase if it falls on the ground?

    It's similar, but only in concept; the mechanics and coding are different. Here, you destroy parts of the sprite by generating a square mesh, while in the other, you chip the entire sprite like glass, and it shatters using physics, both with and without volume. Check out all my plugins, behaviors, and a few shaders I've made. If you like them, send me a WhatsApp message at +56962775668 and I'll send them to you. There isn't much feedback here, and the idea is that if you come up with a plugin or behavior, we can implement it.

    I'm working on an AAA Autotile system to create auto-generated and destructible terrain.

  • > That looks neat! Is it similar to your destructible sprite behavior?

    >

    > Can you adjust the number of e.g. pieces created and force of explosion? Can you break off only parts of the sprite, e.g. the corner of the vase if it falls on the ground?

    It's similar, but only in concept; the mechanics and coding are different. Here, you destroy parts of the sprite by generating a square mesh, while in the other, you chip the entire sprite like glass, and it shatters using physics, both with and without volume. Check out all my plugins, behaviors, and a few shaders I've made. If you like them, send me a WhatsApp message at +56962775668 and I'll send them to you. There isn't much feedback here, and the idea is that if you come up with a plugin or behavior, we can implement it.

    I'm working on an AAA Autotile system to create auto-generated and destructible terrain.

    That's unfortunate since I don't use WhatsApp xD

    I hope you continue developing your plugins and behaviors though because they look great!

    If you're looking for better feedback maybe try the Scirra Discord? There's probably more people there than on the forum.

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