That looks neat! Is it similar to your destructible sprite behavior?
Can you adjust the number of e.g. pieces created and force of explosion? Can you break off only parts of the sprite, e.g. the corner of the vase if it falls on the ground?
It's similar, but only in concept; the mechanics and coding are different. Here, you destroy parts of the sprite by generating a square mesh, while in the other, you chip the entire sprite like glass, and it shatters using physics, both with and without volume. Check out all my plugins, behaviors, and a few shaders I've made. If you like them, send me a WhatsApp message at +56962775668 and I'll send them to you. There isn't much feedback here, and the idea is that if you come up with a plugin or behavior, we can implement it.
I'm working on an AAA Autotile system to create auto-generated and destructible terrain.