Sorry for reposting, but at the end I think my question should be here.
So I have a family called Tiles with different objects and their instances. I am struggling a lot with being able to figure out which condition I need and the corresponding expression (how, what to fill in) to be able to pick only the instance of an object inside a family that is being dragged/dropped. I am dragging/dropping an instance of this Tiles family itself. So where touch/drag,drop starts/ends it should be exactly where the picked up instance of Tiles is.
If I do the following, of course all instances in the family move along:
Also to be honest, I have no idea how this syntax exactly work that I filled into the data when raising the event and the other syntax of setting the position (rl2x&"|"&rl2y and int(tokenat(Photon.EventData,0,"|"))). I just took them over from someone.
Any help would be much appreciated!
Basically what I'd like to achieve in the end is that whatever a player does in the layout, others are able to see it. There are just a bunch of instances that can be moved around and options to toggle on/off instances and score text input fields that everyone can access (and that also need to be updated when input has been made). So each change in instance position etc. needs to be made visible to all players.
Think of it as if it was a jigsaw puzzle where all players can move the pieces and the position would be updated to all players after a player has moved a piece