Description

Represents a 3D Camera. This behavior will use the X and Y coordinates of the instance to position itself. The angle is used as the Y angle. (Requires SimpleThree)

Version History

Version Size Downloads Released
1.0.1 (Current)
Stable
9.1 KB 13 Download
1.0
Stable
9.1 KB 23 Download

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1.0.1 Stable (9.1 KB)

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  • Download count36 total downloads
  • Latest download count 13 downloads of latest version
  • Average download count2 downloads per day average

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  • Really nice, but can you make a raycaster plugin for this?

    • What kind of raycaster?

      If you're talking about the ones used to create Fake 3D (e.g. Original Wolfenstein, old Doom), I'm not going to do that, it is complicated to translate that technique to Construct2 runtime, at least for my not so good math abilities.

      But if you're talking about a more generalized concept (e.g. the used to check collisions or projectile impacts), well, that would have to wait for some time, I'm aiming to complete certain objectives before adding more 3D-aware things.

      But looking at the threejs docs, it looks like they already have a Raycaster object, so, I think I'd be able to "easily" do that in the future, I'd need to think in a way to express or use it in Construct2.

      I'm open to suggestions though :D