Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Represents a 3D Camera. This behavior will use the X and Y coordinates of the instance to position itself. The angle is used as the Y angle. (Requires SimpleThr...
What kind of raycaster?
If you're talking about the ones used to create Fake 3D (e.g. Original Wolfenstein, old Doom), I'm not going to do that, it is complicated to translate that technique to Construct2 runtime, at least for my not so good math abilities.
But if you're talking about a more generalized concept (e.g. the used to check collisions or projectile impacts), well, that would have to wait for some time, I'm aiming to complete certain objectives before adding more 3D-aware things.
But looking at the threejs docs, it looks like they already have a Raycaster object, so, I think I'd be able to "easily" do that in the future, I'd need to think in a way to express or use it in Construct2.
I'm open to suggestions though :D
Thanks for answering JeyDotC
I have one more question. Can you make a .obj model loader for SimpleThreeWall or any other Plugin