Construct 3 r498

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  • Thank you, Ashley, for the very quick and precise reply! I tested it immediately: SetSupports3DLighting(true) together with MeshData, computeNormalBuffer() and drawMeshData() works with our custom animated mesh in WebGPU Preview. Multiple colored lights and the standard Material Properties are working correctly.

    Your answer saved us a lot of time and confirmed the right integration path. Much appreciated! :)