3D lighting; More 3D model updates; Bug fixes.
Thank you, Ashley, for the very quick and precise reply! I tested it immediately: SetSupports3DLighting(true) together with MeshData, computeNormalBuffer() and drawMeshData() works with our custom animated mesh in WebGPU Preview. Multiple colored lights and the standard Material Properties are working correctly.
Your answer saved us a lot of time and confirmed the right integration path. Much appreciated! :)