3D lighting; More 3D model updates; Bug fixes.
Does the new material and light system support PBR materials?
a GLB model typically packs the textures like this.
Diffuse
Packed texture Red=AO, Green=Roughness, Blue=Metalness, Alpha=Opacity
Normal
Emissive
Sample object
github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/WaterBottle
Doesn't appear to import the metalness/roughness/normalmap of the object
Any tricks to exporting models or importing them with the full materials in Construct3?
GLTF specs - registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
More GLTF details docs.blender.org/manual/en/latest/addons/scene_gltf2.html
just wait for next relase