In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path smoothing and sp...
Hello Ashley,
many thanks for your great and inspiring blog. I'm also developing an rts in C3, and I'm seriously interested about your next challenge - avoiding unit overlaps and traffic jams - since it is also one of the challenge I'm facing too :-)
Please keep on blogging !