Construct 3 r462

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    • Ashley's avatar
    • Ashley
    • Construct Team Founder
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    • (4 children)

    A Construct plugin can't improve the quality of a laggy Internet connection. Much of multiplayer game design is coming up with techniques to hide latency, PDV and packet loss in the network connection, and the Multiplayer plugin has features to deal with that.

    • I didn't say improve someone's internet connection, I meant the synchronization connection of Construct itself. Because a thousand and one adjustments are needed to have something minimally fluid. The object synchronization of the plugin itself is awful. Hosting 2 games on the same PC, the object already takes about 3 seconds to be destroyed on the second screen even with zero ms.

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        • Ashley's avatar
        • Ashley
        • Construct Team Founder
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        • (2 children)

        I'd guess you've done something wrong, because with zero latency it should happen quickly. As far as I'm aware nobody else has been having that problem, but if you think it's a bug in Construct, please file an issue following all the guidelines.

        • I don't think it's a bug, just a lack of updates. There's little discussion about Construct's multiplayer, and all the examples we have online are very basic, but if you say it has good tools to handle this, could you give some examples? I'd like to test it; so far, the official topics and manual haven't offered much relevance. A great example is binaryData, which has been extremely helpful and proves that multiplayer can indeed be greatly improved.