PERFORMANCE TIPS (community megapost)

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  • You should add that collision cell optimization is ignored when extra conditions are added in front of the collision check.

    • True. It's actually more complex, because you can pick before the collision check and keep collision cells, but only the first objectType in the collision check: SpritesA on Collision with SpritesB. Only picking SpriteB instances disables collision cells for that conditions, all other picking is fine.